My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Baby Dragon Electro Giant Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Furnace Goblin Barrel Baby Dragon Princess
Zap
Bomber Furnace Goblin Barrel Princess
Barbarian Barrel
Bomber Furnace Goblin Barrel Princess Royal Ghost
The Log
Bomber Furnace Goblin Barrel Princess
Earthquake
Bomber Furnace Goblin Barrel
Arrows
Bomber Furnace Goblin Barrel Princess
Royal Delivery
Bomber Goblin Barrel Baby Dragon Princess Royal Ghost
Fireball
Bomber Furnace Goblin Barrel Baby Dragon Princess
Poison
Bomber Furnace Princess
Lightning
Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Baby Dragon Electro Giant The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Barrel Princess Royal Ghost Furnace Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Barrel Princess

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon
Furnace
Goblin Barrel Baby Dragon Princess Royal Ghost
Goblin Barrel
Furnace Baby Dragon Princess Royal Ghost
Baby Dragon
Bomber Furnace Goblin Barrel Electro Giant
Electro Giant
Baby Dragon
The Log
Princess
Princess
Furnace Goblin Barrel The Log Royal Ghost
Royal Ghost
Furnace Goblin Barrel Princess

Defense Synergies 0 9

Bomber
Electro Giant The Log Royal Ghost
Furnace
Baby Dragon Royal Ghost
Goblin Barrel
Baby Dragon
Furnace The Log
Electro Giant
Bomber
The Log
Bomber Baby Dragon Princess Royal Ghost
Princess
The Log Royal Ghost
Royal Ghost
Bomber Furnace The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon The Log
Furnace The Log
Furnace Bomber
Furnace
Bomber The Log Princess
The Log Bomber Furnace Baby Dragon Royal Ghost
Furnace Baby Dragon Princess
Baby Dragon Electro Giant The Log
Furnace Princess
Bomber Royal Ghost
Bomber Furnace Baby Dragon Electro Giant The Log Princess Royal Ghost
Furnace Baby Dragon Princess
Furnace Bomber The Log
Bomber Furnace Baby Dragon The Log Princess Royal Ghost
Furnace
Furnace Electro Giant The Log
Bomber Furnace
Bomber Furnace Baby Dragon The Log Royal Ghost
Furnace Baby Dragon The Log Bomber Princess Royal Ghost
Bomber Royal Ghost Furnace Baby Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Electro Giant Royal Ghost
Bomber Baby Dragon The Log Royal Ghost
Furnace The Log
The Log
Furnace Electro Giant Baby Dragon Princess
Furnace
Baby Dragon The Log
Electro Giant The Log
Bomber Furnace Baby Dragon Electro Giant Princess
Electro Giant Bomber Furnace Baby Dragon The Log
Bomber Baby Dragon Electro Giant The Log Princess Royal Ghost
Bomber Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon The Log Royal Ghost
Baby Dragon The Log Princess Royal Ghost
Baby Dragon The Log
The Log
Bomber Furnace Baby Dragon The Log
Electro Giant Furnace Baby Dragon Princess
Bomber Furnace Baby Dragon The Log Princess
The Log Baby Dragon Princess
The Log
The Log Princess
Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Princess
Princess Furnace Baby Dragon The Log
Bomber Furnace Baby Dragon The Log Princess
Furnace Baby Dragon The Log Princess
Bomber
Bomber Baby Dragon The Log Princess
Bomber Baby Dragon Electro Giant The Log Princess
Baby Dragon The Log
Princess
The Log
Baby Dragon The Log
Electro Giant The Log Bomber Furnace Baby Dragon Princess
The Log Baby Dragon Princess Royal Ghost
Baby Dragon The Log Princess
Baby Dragon The Log
Furnace Baby Dragon Electro Giant Princess
Electro Giant
Bomber The Log
Princess
The Log Princess
Princess
Baby Dragon Princess
The Log
Baby Dragon Princess
The Log Bomber Baby Dragon Princess
Electro Giant
Electro Giant Baby Dragon The Log Princess
Princess
Baby Dragon Electro Giant The Log Princess Royal Ghost

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