My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Phoenix Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Phoenix
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Mother Witch
Fireball
Wizard Skeleton Army Balloon Mother Witch
Poison
Wizard Skeleton Army Balloon Phoenix Mother Witch
Lightning
Wizard Balloon Phoenix Mother Witch
Rocket
Wizard Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Skeleton Army Phoenix Mother Witch Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel The Log Skeleton Army Phoenix

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Mega Knight
Barbarian Barrel
Balloon Mega Knight
Skeleton Army
Balloon
Barbarian Barrel Wizard The Log Mega Knight
The Log
Balloon Mega Knight
Phoenix
Mother Witch
Mega Knight
Mega Knight
Wizard Barbarian Barrel Balloon The Log Mother Witch

Defense Synergies 0 10

Wizard
Barbarian Barrel Skeleton Army The Log Mega Knight
Barbarian Barrel
Wizard Mother Witch Mega Knight
Skeleton Army
Wizard The Log
Balloon
The Log
Wizard Skeleton Army Mother Witch Mega Knight
Phoenix
Mother Witch
Barbarian Barrel The Log Mega Knight
Mega Knight
Wizard Barbarian Barrel The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel The Log
Skeleton Army The Log Phoenix Mega Knight
Skeleton Army Mega Knight
Skeleton Army Phoenix Mega Knight
Barbarian Barrel Skeleton Army The Log Mega Knight
Barbarian Barrel Skeleton Army The Log Mother Witch Mega Knight
Wizard Phoenix
Barbarian Barrel The Log Phoenix Mega Knight
Skeleton Army Phoenix
Skeleton Army Barbarian Barrel Phoenix Mega Knight
Skeleton Army Mother Witch Wizard Barbarian Barrel The Log Mega Knight
Wizard Phoenix
Skeleton Army Mega Knight Wizard The Log
Wizard Skeleton Army Mega Knight Barbarian Barrel The Log
Skeleton Army Phoenix Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Skeleton Army
Mega Knight Wizard Barbarian Barrel Skeleton Army The Log
Wizard Barbarian Barrel The Log Mother Witch Mega Knight
Phoenix
Wizard Skeleton Army Mega Knight Barbarian Barrel The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Barbarian Barrel
Wizard Barbarian Barrel The Log Phoenix Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Barbarian Barrel The Log Phoenix
Skeleton Army Phoenix Mega Knight
Wizard Mother Witch
Skeleton Army Phoenix
Mega Knight Skeleton Army Phoenix
Mega Knight Barbarian Barrel Skeleton Army The Log Phoenix
Skeleton Army Phoenix
Mega Knight Phoenix
Skeleton Army Mega Knight The Log Phoenix
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Phoenix Barbarian Barrel The Log
Mega Knight Wizard Barbarian Barrel The Log Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Wizard Barbarian Barrel The Log Mega Knight
Wizard Mother Witch
Wizard The Log
The Log Wizard Barbarian Barrel
The Log Wizard
Wizard Barbarian Barrel The Log
Wizard
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Wizard Barbarian Barrel The Log
Wizard Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Wizard Barbarian Barrel The Log Mega Knight
Wizard Barbarian Barrel The Log Mother Witch Mega Knight
The Log Mega Knight
Wizard
The Log
Barbarian Barrel The Log
The Log Mother Witch Wizard Barbarian Barrel Mega Knight
The Log Wizard Barbarian Barrel
Wizard The Log Mega Knight
Barbarian Barrel The Log
Wizard Mother Witch
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Barbarian Barrel Skeleton Army
Wizard
The Log Barbarian Barrel
Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
Barbarian Barrel The Log Mega Knight
Wizard Mega Knight

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