My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Giant Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton Goblin Giant Inferno Dragon Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Goblin Giant Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Inferno Dragon Ram Rider Mighty Miner
Giant Snowball
Goblin Gang Furnace Inferno Dragon Ram Rider Mighty Miner
Zap
Goblin Gang Furnace Goblin Giant Inferno Dragon Ram Rider Mighty Miner
Barbarian Barrel
Goblin Gang Furnace Giant Skeleton
The Log
Goblin Gang Furnace Giant Skeleton Ram Rider
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Giant Skeleton Inferno Dragon Ram Rider
Fireball
Goblin Gang Furnace Inferno Dragon Ram Rider Mighty Miner
Poison
Goblin Gang Furnace
Lightning
Furnace Inferno Dragon Ram Rider Mighty Miner
Rocket
Furnace Inferno Dragon Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Furnace Inferno Dragon Mighty Miner Ram Rider Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Earthquake Furnace Inferno Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Skeleton Goblin Giant
Earthquake
Furnace Giant Skeleton Goblin Giant Ram Rider
Furnace
Earthquake Giant Skeleton Goblin Giant Ram Rider
Giant Skeleton
Goblin Gang Earthquake Furnace
Goblin Giant
Goblin Gang Earthquake Furnace
Inferno Dragon
Ram Rider
Earthquake Furnace
Mighty Miner

Defense Synergies 0 4

Goblin Gang
Furnace Giant Skeleton Inferno Dragon
Earthquake
Furnace
Furnace
Goblin Gang Earthquake
Giant Skeleton
Goblin Gang
Goblin Giant
Inferno Dragon
Goblin Gang
Ram Rider
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Giant Ram Rider
Inferno Dragon Goblin Gang Furnace Ram Rider
Goblin Gang Furnace Ram Rider Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang Furnace Ram Rider
Earthquake Giant Skeleton
Goblin Gang Earthquake Furnace
Furnace Inferno Dragon Ram Rider Goblin Gang
Earthquake Giant Skeleton Goblin Giant Ram Rider
Inferno Dragon Mighty Miner Goblin Gang Furnace
Goblin Gang Giant Skeleton
Goblin Gang Earthquake Furnace Giant Skeleton Goblin Giant Ram Rider
Inferno Dragon Goblin Gang Furnace Ram Rider
Furnace Goblin Gang Earthquake Giant Skeleton Ram Rider
Goblin Gang Earthquake Furnace
Inferno Dragon Goblin Gang Furnace Ram Rider
Goblin Gang Furnace Inferno Dragon Ram Rider
Goblin Gang Furnace
Goblin Gang Furnace Ram Rider
Earthquake Furnace Giant Skeleton Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Goblin Gang Earthquake Furnace Giant Skeleton Goblin Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Giant Skeleton
Goblin Gang Inferno Dragon
Goblin Gang Giant Skeleton Furnace Goblin Giant Ram Rider
Goblin Gang Giant Skeleton Goblin Giant Ram Rider
Giant Skeleton Goblin Gang Goblin Giant Inferno Dragon Ram Rider Mighty Miner
Furnace Goblin Gang Goblin Giant Ram Rider
Goblin Gang Furnace Giant Skeleton Goblin Giant Ram Rider
Giant Skeleton Mighty Miner Goblin Giant Inferno Dragon
Giant Skeleton Inferno Dragon
Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon Giant Skeleton
Giant Skeleton Goblin Giant
Giant Skeleton Goblin Gang Goblin Giant Ram Rider
Furnace
Goblin Gang Furnace Giant Skeleton Goblin Giant Inferno Dragon Mighty Miner
Earthquake Giant Skeleton Inferno Dragon Mighty Miner
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Ram Rider
Earthquake Giant Skeleton Goblin Giant
Earthquake Giant Skeleton
Earthquake Furnace
Furnace Goblin Giant Ram Rider
Earthquake Furnace
Earthquake Ram Rider
Ram Rider
Goblin Gang
Earthquake Ram Rider
Earthquake
Earthquake
Earthquake Furnace
Earthquake Furnace
Earthquake Furnace
Earthquake
Earthquake
Earthquake
Earthquake Giant Skeleton
Earthquake
Earthquake Furnace
Inferno Dragon
Earthquake Ram Rider
Ram Rider
Furnace
Earthquake
Mighty Miner Giant Skeleton
Earthquake
Earthquake Goblin Gang
Ram Rider
Goblin Gang
Earthquake
Giant Skeleton
Goblin Gang Giant Skeleton
Giant Skeleton Goblin Giant
Inferno Dragon

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