My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Goblin Cage Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Musketeer
Zap
Archers Minions
Barbarian Barrel
Archers Knight Musketeer Goblin Cage
The Log
Archers Mini P.E.K.K.A Musketeer Goblin Cage
Earthquake
Archers Goblin Cage
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage
Fireball
Archers Minions Musketeer Goblin Cage
Poison
Archers Minions Musketeer Goblin Cage
Lightning
Knight Mini P.E.K.K.A Musketeer Goblin Cage
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Fireball Mini P.E.K.K.A Musketeer Goblin Cage Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Minions Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Goblin Cage Giant
Knight
Archers Minions Musketeer Fireball
Minions
Knight Giant Mini P.E.K.K.A Goblin Cage
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Archers Minions Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A Goblin Cage
Goblin Cage
Archers Minions Musketeer Giant
Giant
Minions Mini P.E.K.K.A Musketeer Archers Fireball Goblin Cage

Defense Synergies 3 13

Archers
Knight Minions Mini P.E.K.K.A Goblin Cage
Knight
Archers Minions Musketeer Fireball Mini P.E.K.K.A Goblin Cage
Minions
Knight Archers Musketeer Goblin Cage
Fireball
Knight Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A
Archers Knight Fireball Musketeer
Musketeer
Knight Minions Fireball Mini P.E.K.K.A Goblin Cage
Goblin Cage
Archers Knight Minions Fireball Musketeer
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer Goblin Cage
Mini P.E.K.K.A Knight Minions Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage Archers Knight Minions Musketeer
Mini P.E.K.K.A Goblin Cage Knight Minions Musketeer
Fireball Mini P.E.K.K.A Goblin Cage
Fireball Archers Minions Musketeer
Minions Musketeer Archers Fireball Goblin Cage
Fireball Musketeer Goblin Cage
Mini P.E.K.K.A Minions Musketeer Goblin Cage
Knight Archers Mini P.E.K.K.A Musketeer
Archers Minions Knight Fireball Musketeer
Minions Musketeer Archers Fireball
Mini P.E.K.K.A Goblin Cage Knight Minions Fireball Musketeer
Fireball Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Fireball Mini P.E.K.K.A Goblin Cage
Knight Minions Fireball Mini P.E.K.K.A Musketeer Goblin Cage
Fireball Goblin Cage Archers Knight Minions Musketeer
Goblin Cage Archers Knight Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer Goblin Cage
Archers Knight Minions Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball Goblin Cage
Fireball Archers Knight Mini P.E.K.K.A Musketeer
Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Knight Fireball Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Goblin Cage
Fireball Archers Minions Musketeer
Mini P.E.K.K.A Archers Knight Minions Fireball Musketeer Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Goblin Cage Knight Minions Fireball Mini P.E.K.K.A
Musketeer Goblin Cage
Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage
Fireball Goblin Cage
Mini P.E.K.K.A Knight Fireball Goblin Cage
Archers Fireball Musketeer Goblin Cage
Archers Knight Minions Fireball Mini P.E.K.K.A Musketeer Goblin Cage
Minions Archers Fireball Mini P.E.K.K.A Musketeer Goblin Cage
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Minions Musketeer
Archers Musketeer
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Archers Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer
Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Archers Minions Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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