My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Skeletons Electro Spirit Fire Spirit Ice Spirit Bomber Bats Zap Giant Snowball Cannon Goblin Gang Skeleton Barrel Firecracker Royal Delivery Skeleton Dragons Mortar Tesla Barbarians Minion Horde Rascals Royal Giant Elite Barbarians Royal Recruits Heal Spirit Ice Golem Tombstone Mega Minion Dart Goblin Earthquake Elixir Golem Valkyrie Battle Ram Bomb Tower Flying Machine Hog Rider Battle Healer Furnace Zappies Goblin Demolisher Inferno Tower Wizard Royal Hogs Rocket Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Goblin Barrel Guards Skeleton Army Clone Tornado Void Baby Dragon Dark Prince Freeze Poison Hunter Goblin Drill Witch Balloon Prince Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow P.E.K.K.A Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Giant Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Goblin Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Inferno Dragon
Giant Snowball
Wall Breakers Goblin Barrel Inferno Dragon Little Prince
Zap
Wall Breakers Goblin Barrel Goblin Giant Inferno Dragon Little Prince
Barbarian Barrel
Wall Breakers Goblin Barrel Little Prince
The Log
Wall Breakers Goblin Barrel Little Prince
Earthquake
Goblin Barrel
Arrows
Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Wall Breakers Goblin Barrel Inferno Dragon Little Prince
Fireball
Wall Breakers Goblin Barrel Inferno Dragon Little Prince
Poison
Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Goblin Barrel Little Prince Inferno Dragon Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wall Breakers
Goblin Giant The Log
Rage
Goblin Giant
Goblin Barrel
Goblin Giant
Goblin Giant
Wall Breakers Rage Goblin Barrel The Log Little Prince
Electro Giant
Inferno Dragon
The Log
Wall Breakers Goblin Giant Little Prince
Inferno Dragon
Electro Giant
Little Prince
Goblin Giant The Log

Defense Synergies 0 4

Wall Breakers
Rage
Goblin Barrel
Goblin Giant
The Log
Electro Giant
Inferno Dragon
The Log
Goblin Giant Inferno Dragon Little Prince
Inferno Dragon
Electro Giant The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
Inferno Dragon The Log
Inferno Dragon
Inferno Dragon
The Log
The Log
Inferno Dragon Little Prince
Goblin Giant Electro Giant The Log
Inferno Dragon
Little Prince
Goblin Giant Electro Giant The Log
Inferno Dragon
The Log
The Log
Inferno Dragon
Electro Giant The Log Inferno Dragon
The Log Little Prince
The Log Inferno Dragon Little Prince
Inferno Dragon
Goblin Giant Electro Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
The Log Inferno Dragon
Goblin Giant The Log
Goblin Giant The Log
Goblin Giant Inferno Dragon
Electro Giant Goblin Giant
Goblin Giant
Goblin Giant Inferno Dragon
The Log Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon
Goblin Giant Electro Giant The Log
Goblin Giant
Electro Giant
Electro Giant Goblin Giant The Log Inferno Dragon Little Prince
Electro Giant The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Giant The Log
The Log
The Log
Electro Giant Goblin Giant
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Electro Giant The Log Little Prince
The Log
The Log
The Log
Electro Giant The Log Little Prince
Inferno Dragon
The Log
The Log
The Log
Electro Giant Little Prince
Electro Giant
The Log
The Log
The Log
The Log
Electro Giant
Electro Giant The Log
Goblin Giant Electro Giant The Log Little Prince

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