My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker Prince
Barbarian Barrel
Cannon Firecracker Musketeer
The Log
Cannon Firecracker Musketeer Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Prince P.E.K.K.A
Fireball
Cannon Firecracker Musketeer
Poison
Cannon Firecracker Musketeer
Lightning
Cannon Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Fireball Musketeer Freeze Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Firecracker Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Prince P.E.K.K.A
Fireball
Freeze The Log
Musketeer
Prince P.E.K.K.A The Log
Freeze
Fireball
Prince
Firecracker Musketeer The Log
P.E.K.K.A
Firecracker Musketeer The Log
The Log
Fireball Musketeer Prince P.E.K.K.A

Defense Synergies 7 9

Cannon
Musketeer The Log Firecracker Fireball Prince
Firecracker
The Log Cannon Musketeer Prince P.E.K.K.A
Fireball
The Log Cannon Musketeer Freeze
Musketeer
Cannon The Log Firecracker Fireball P.E.K.K.A
Freeze
Fireball
Prince
The Log Cannon Firecracker
P.E.K.K.A
The Log Firecracker Musketeer
The Log
Cannon Firecracker Fireball Musketeer Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Musketeer The Log
P.E.K.K.A Cannon Firecracker Musketeer Prince The Log
Cannon Prince P.E.K.K.A Musketeer Freeze
Cannon Prince P.E.K.K.A Firecracker Musketeer
Firecracker Fireball Prince P.E.K.K.A The Log
Fireball Freeze The Log Cannon Firecracker Musketeer
Musketeer Cannon Firecracker Fireball Freeze
Cannon Fireball Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Musketeer Prince
Cannon Firecracker Musketeer Prince
Cannon Firecracker Fireball Musketeer Freeze The Log
Musketeer Firecracker Fireball
Cannon Prince P.E.K.K.A Fireball Musketeer Freeze The Log
Fireball Cannon Firecracker Freeze Prince P.E.K.K.A The Log
P.E.K.K.A Cannon Prince
Cannon Fireball Freeze Prince P.E.K.K.A The Log
Cannon Firecracker Fireball Musketeer Prince P.E.K.K.A
Cannon Fireball Firecracker Musketeer Prince The Log
Freeze The Log Cannon Firecracker Fireball Musketeer
P.E.K.K.A Cannon Musketeer Prince
Cannon Firecracker Fireball Musketeer Prince P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince P.E.K.K.A
Fireball Firecracker Musketeer Prince The Log
P.E.K.K.A Musketeer Prince The Log
Prince P.E.K.K.A Fireball Musketeer The Log
P.E.K.K.A Cannon Musketeer Prince
Firecracker Fireball Musketeer Freeze
Prince P.E.K.K.A Fireball Musketeer
P.E.K.K.A Prince
Freeze P.E.K.K.A Firecracker Fireball Prince The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer Prince
P.E.K.K.A Fireball Prince The Log
Prince P.E.K.K.A Cannon Fireball
Cannon Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Freeze Prince P.E.K.K.A The Log
Cannon Firecracker Fireball Musketeer Freeze P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Freeze The Log
Firecracker Fireball Musketeer The Log
Fireball The Log
Firecracker Fireball Musketeer Freeze Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Musketeer Freeze
Firecracker Musketeer The Log
Fireball The Log Firecracker Freeze
Fireball The Log Firecracker
Fireball Musketeer Prince
Firecracker Fireball Musketeer Prince The Log
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer Freeze
Firecracker Fireball Musketeer Prince The Log
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball Freeze
Firecracker Fireball Musketeer Prince The Log
Firecracker Fireball The Log
Fireball Musketeer Prince The Log
Fireball
Musketeer Prince The Log
Fireball Musketeer The Log
Firecracker Freeze The Log Fireball
Firecracker Fireball The Log Musketeer
Fireball Musketeer Prince The Log
Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Freeze
Fireball
Fireball Musketeer The Log
Firecracker Fireball Freeze
P.E.K.K.A Prince
Firecracker Fireball The Log
Fireball Musketeer Freeze Prince
Fireball Firecracker Musketeer
Freeze
The Log Fireball
Fireball Firecracker Musketeer Prince
The Log Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer Prince P.E.K.K.A
Firecracker Fireball Musketeer Freeze The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Freeze Prince The Log
Prince P.E.K.K.A
Fireball Firecracker

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