My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Cannon Goblin Barrel Baby Dragon
Zap
Cannon Goblin Barrel Prince
Barbarian Barrel
Cannon Valkyrie Wizard Goblin Barrel
The Log
Cannon Goblin Barrel Prince
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Wizard Goblin Barrel Baby Dragon Prince P.E.K.K.A
Fireball
Cannon Wizard Goblin Barrel Baby Dragon
Poison
Cannon Wizard
Lightning
Cannon Valkyrie Wizard Baby Dragon Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Valkyrie Baby Dragon Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Goblin Barrel Valkyrie Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Goblin Barrel Prince Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Rocket
Goblin Barrel
Valkyrie Prince Baby Dragon P.E.K.K.A
Baby Dragon
Valkyrie Goblin Barrel Prince P.E.K.K.A
Prince
Valkyrie Goblin Barrel Wizard Baby Dragon
P.E.K.K.A
Valkyrie Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 13

Cannon
Valkyrie Wizard Rocket Baby Dragon Prince
Valkyrie
Cannon Wizard Baby Dragon Prince P.E.K.K.A
Wizard
Cannon Valkyrie Prince P.E.K.K.A
Rocket
Cannon
Goblin Barrel
Baby Dragon
Cannon Valkyrie Prince P.E.K.K.A
Prince
Cannon Valkyrie Wizard Baby Dragon
P.E.K.K.A
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Valkyrie Wizard Baby Dragon
P.E.K.K.A Cannon Valkyrie Prince
Cannon Rocket Prince P.E.K.K.A Valkyrie
Cannon Prince P.E.K.K.A Valkyrie
Valkyrie Rocket Prince P.E.K.K.A
Cannon Valkyrie Baby Dragon
Rocket Cannon Wizard Baby Dragon
Rocket Cannon Valkyrie Baby Dragon P.E.K.K.A
Cannon P.E.K.K.A Prince
Cannon Valkyrie Prince
Valkyrie Cannon Wizard Baby Dragon
Wizard Baby Dragon
Cannon Prince P.E.K.K.A Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Cannon Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Cannon Prince
Rocket Cannon Prince P.E.K.K.A
Wizard Cannon Valkyrie Prince P.E.K.K.A
Cannon Valkyrie Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon Cannon
P.E.K.K.A Cannon Prince
Valkyrie Wizard Cannon Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince P.E.K.K.A
Valkyrie Wizard Rocket Baby Dragon Prince
P.E.K.K.A Valkyrie Rocket Prince
Valkyrie Rocket Prince P.E.K.K.A
P.E.K.K.A Cannon Valkyrie Prince
Wizard Rocket Baby Dragon
Rocket Prince P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Prince
Rocket P.E.K.K.A Valkyrie Baby Dragon Prince
P.E.K.K.A Cannon
P.E.K.K.A Valkyrie Prince
Rocket P.E.K.K.A Valkyrie Prince
Rocket Prince P.E.K.K.A Cannon Valkyrie Wizard
Wizard Cannon Valkyrie Baby Dragon
Valkyrie Rocket Baby Dragon Prince P.E.K.K.A
Valkyrie Cannon Wizard Baby Dragon P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket Prince
Wizard Rocket Valkyrie Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Prince
Rocket Valkyrie Wizard Prince
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon Prince
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon Prince
Rocket Valkyrie Wizard Baby Dragon
Rocket Baby Dragon Prince
Rocket Wizard
Rocket Prince
Rocket Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Rocket Baby Dragon
Wizard Baby Dragon
Rocket Wizard
Wizard Rocket
Rocket
P.E.K.K.A Prince
Rocket Wizard
Rocket Prince
Rocket Wizard Baby Dragon
Valkyrie Wizard Rocket Baby Dragon Prince
Wizard Baby Dragon
Rocket
Prince P.E.K.K.A
Rocket Baby Dragon
Rocket
Rocket Baby Dragon Prince
Prince P.E.K.K.A
Wizard Rocket

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