My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Barrel
Giant Snowball
Bomber Archers Minions Barbarians Goblin Hut Goblin Barrel Baby Dragon
Zap
Bomber Archers Minions Goblin Hut Goblin Barrel
Barbarian Barrel
Bomber Archers Barbarians Goblin Hut Wizard Goblin Barrel
The Log
Bomber Archers Barbarians Goblin Hut Goblin Barrel
Earthquake
Bomber Archers Barbarians Goblin Hut Goblin Barrel
Arrows
Bomber Archers Minions Goblin Hut Goblin Barrel
Royal Delivery
Bomber Archers Minions Barbarians Goblin Hut Wizard Goblin Barrel Baby Dragon
Fireball
Bomber Archers Minions Barbarians Goblin Hut Wizard Goblin Barrel Baby Dragon
Poison
Bomber Archers Minions Barbarians Goblin Hut Wizard
Lightning
Goblin Hut Wizard Baby Dragon
Rocket
Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Minions Goblin Barrel Baby Dragon Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Minions Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Baby Dragon
Archers
Goblin Hut Baby Dragon
Minions
Bomber Baby Dragon
Barbarians
Goblin Hut
Archers Goblin Barrel Baby Dragon
Wizard
Goblin Barrel
Goblin Hut Baby Dragon
Baby Dragon
Bomber Archers Minions Goblin Hut Goblin Barrel

Defense Synergies 0 6

Bomber
Archers
Minions Goblin Hut Baby Dragon
Minions
Archers Baby Dragon
Barbarians
Goblin Hut
Archers Wizard Baby Dragon
Wizard
Goblin Hut
Goblin Barrel
Baby Dragon
Archers Minions Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Goblin Hut Wizard Baby Dragon
Barbarians Minions Goblin Hut
Barbarians Goblin Hut Bomber Archers Minions
Barbarians Goblin Hut Minions
Bomber Barbarians
Bomber Archers Minions Baby Dragon
Minions Archers Goblin Hut Wizard Baby Dragon
Barbarians Baby Dragon
Barbarians Minions Goblin Hut
Bomber Archers Barbarians
Archers Minions Barbarians Bomber Goblin Hut Wizard Baby Dragon
Minions Archers Goblin Hut Wizard Baby Dragon
Barbarians Goblin Hut Bomber Minions Wizard
Bomber Wizard Minions Barbarians Goblin Hut Baby Dragon
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Wizard Bomber Minions Goblin Hut
Bomber Archers Minions Barbarians Goblin Hut Wizard Baby Dragon
Wizard Baby Dragon Bomber Archers Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Bomber Wizard Archers Minions Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Goblin Hut
Bomber Archers Wizard Baby Dragon
Barbarians Minions Goblin Hut
Barbarians
Barbarians Goblin Hut
Wizard Archers Minions Goblin Hut Baby Dragon
Archers Minions Barbarians Goblin Hut
Barbarians
Minions Barbarians Goblin Hut Baby Dragon
Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Barbarians
Barbarians Wizard
Wizard Bomber Archers Barbarians Baby Dragon
Barbarians Goblin Hut Bomber Archers Minions Baby Dragon
Minions Bomber Archers Barbarians Goblin Hut Wizard Baby Dragon
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Barbarians
Bomber Wizard Baby Dragon
Wizard Minions Baby Dragon
Bomber Archers Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minions
Wizard
Archers Wizard Baby Dragon
Goblin Hut Baby Dragon
Minions Baby Dragon
Goblin Hut Baby Dragon
Bomber Goblin Hut Wizard Baby Dragon
Goblin Hut Wizard Baby Dragon
Bomber Minions
Bomber Archers Wizard Baby Dragon
Bomber Wizard Baby Dragon
Minions Baby Dragon
Wizard
Barbarians Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Archers Wizard Baby Dragon
Minions Goblin Hut Wizard
Bomber Wizard
Wizard
Archers Minions Barbarians Goblin Hut
Archers Wizard Baby Dragon
Wizard Baby Dragon
Bomber Wizard Baby Dragon
Minions Baby Dragon
Baby Dragon
Wizard

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