My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Bomber Bats Royal Hogs Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Bomber Bats Royal Hogs Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Wizard Royal Hogs Goblin Barrel Skeleton Army Witch
The Log
Bomber Royal Hogs Goblin Barrel Skeleton Army Witch
Earthquake
Bomber Royal Hogs Goblin Barrel Skeleton Army Witch
Arrows
Bomber Bats Royal Hogs Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Bats Wizard Royal Hogs Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Bomber Wizard Royal Hogs Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Bomber Bats Wizard Royal Hogs Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Barrel Skeleton Army Baby Dragon Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Barrel Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Hogs Baby Dragon
Bats
Bomber Royal Hogs Goblin Barrel Baby Dragon
Wizard
Royal Hogs
Royal Hogs
Bomber Bats Wizard Goblin Barrel
Goblin Barrel
Bats Royal Hogs Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Bats Goblin Barrel Witch
Witch
Baby Dragon

Defense Synergies 0 4

Bomber
Bats
Bats
Bomber Baby Dragon
Wizard
Skeleton Army
Royal Hogs
Goblin Barrel
Skeleton Army
Wizard
Baby Dragon
Bats Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon
Skeleton Army Bats Witch
Skeleton Army Witch Bomber Bats
Skeleton Army Witch Bats
Bomber Skeleton Army
Skeleton Army Bomber Bats Baby Dragon
Bats Wizard Baby Dragon Witch
Baby Dragon
Witch Skeleton Army
Skeleton Army Bomber
Bats Skeleton Army Witch Bomber Wizard Baby Dragon
Bats Wizard Baby Dragon Witch
Skeleton Army Bomber Bats Wizard Witch
Bomber Wizard Skeleton Army Bats Baby Dragon Witch
Skeleton Army
Skeleton Army
Wizard Bomber Bats Skeleton Army Witch
Bomber Bats Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Bomber Bats
Bomber Wizard Skeleton Army Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Bomber Wizard Baby Dragon
Skeleton Army Bats Witch
Skeleton Army Bats
Skeleton Army Witch
Wizard Bats Baby Dragon Witch
Skeleton Army Bats Witch
Skeleton Army
Bats Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Bats Witch
Skeleton Army
Skeleton Army Wizard Witch
Wizard Bomber Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bomber Bats Baby Dragon
Bats Bomber Wizard Baby Dragon Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Bats Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Bats
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Bomber Bats
Bomber Wizard Baby Dragon
Bomber Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Bomber Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Bats Wizard Baby Dragon Witch
Bats Wizard Witch
Bomber Wizard
Wizard
Bats Skeleton Army Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Bomber Wizard Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: