My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Witch Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Fisherman
Giant Snowball
Skeleton Army Baby Dragon Witch Fisherman
Zap
Skeleton Army Witch Fisherman
Barbarian Barrel
Skeleton Army Hunter Witch Giant Skeleton
The Log
Skeleton Army Hunter Witch Giant Skeleton Fisherman
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Baby Dragon Hunter Witch Giant Skeleton Fisherman
Fireball
Skeleton Army Baby Dragon Hunter Witch Fisherman
Poison
Skeleton Army Hunter Witch Fisherman
Lightning
Baby Dragon Hunter Witch Fisherman
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fisherman Fireball Baby Dragon Hunter Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Fisherman Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon The Log
Skeleton Army
Baby Dragon
Fireball Witch Giant Skeleton Fisherman
Hunter
Fisherman Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Baby Dragon Hunter Witch The Log Fisherman
The Log
Fireball Giant Skeleton Fisherman
Fisherman
Hunter Baby Dragon Giant Skeleton The Log

Defense Synergies 2 12

Fireball
The Log
Skeleton Army
Giant Skeleton The Log
Baby Dragon
Witch Giant Skeleton The Log
Hunter
Fisherman Giant Skeleton The Log
Witch
Baby Dragon Giant Skeleton The Log Fisherman
Giant Skeleton
Skeleton Army Baby Dragon Hunter Witch The Log
The Log
Fireball Skeleton Army Baby Dragon Hunter Witch Giant Skeleton Fisherman
Fisherman
Hunter Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Skeleton Army Hunter Witch The Log Fisherman
Skeleton Army Hunter Witch Fisherman Giant Skeleton
Skeleton Army Hunter Witch Fisherman
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Baby Dragon Hunter
Hunter Fireball Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton The Log
Hunter Witch Skeleton Army Fisherman
Skeleton Army Hunter Giant Skeleton Fisherman
Skeleton Army Witch Fireball Baby Dragon Hunter Giant Skeleton The Log Fisherman
Hunter Fireball Baby Dragon Witch
Skeleton Army Hunter Fireball Witch Giant Skeleton The Log
Fireball Skeleton Army Baby Dragon Hunter Witch The Log
Skeleton Army Hunter
Skeleton Army Fireball Hunter The Log Fisherman
Fireball Skeleton Army Hunter Witch Fisherman
Fireball Skeleton Army Baby Dragon Hunter Witch The Log Fisherman
Baby Dragon Hunter Witch The Log Fireball Giant Skeleton Fisherman
Hunter Fisherman
Skeleton Army Fireball Baby Dragon Hunter Witch Giant Skeleton The Log Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton Fisherman
Fireball Baby Dragon Hunter The Log Fisherman
Skeleton Army Giant Skeleton Hunter Witch The Log Fisherman
Skeleton Army Hunter Giant Skeleton Fireball The Log Fisherman
Giant Skeleton Skeleton Army Hunter Witch Fisherman
Fireball Baby Dragon Hunter Witch
Skeleton Army Fireball Hunter Witch Giant Skeleton
Giant Skeleton Skeleton Army Hunter Fisherman
Giant Skeleton Fireball Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Hunter Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Giant Skeleton Fireball Hunter Witch
Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Fireball Baby Dragon Hunter Giant Skeleton The Log Fisherman
Fireball Baby Dragon Hunter Witch Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton The Log
Fireball Baby Dragon The Log Fisherman
Fireball Baby Dragon Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Hunter Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon Hunter
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Baby Dragon
Fireball Baby Dragon Hunter The Log Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon The Log Fisherman
Fireball Baby Dragon Hunter Witch The Log
Fireball Baby Dragon The Log
Fireball
Fisherman
Fireball Baby Dragon Hunter The Log Fisherman
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball
The Log Fisherman
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Hunter Witch
Witch Fisherman
Fireball The Log Baby Dragon Hunter Witch Fisherman
Fireball Baby Dragon Witch The Log Fisherman
Fireball Baby Dragon The Log Fisherman
Fireball Baby Dragon Hunter Witch
Fireball Witch
Fireball
Fireball Hunter The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball Skeleton Army Witch
Fireball Baby Dragon Hunter Witch
The Log Fireball
Fireball Baby Dragon Hunter
The Log Fireball Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Witch Giant Skeleton The Log
Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton The Log
Fireball

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