My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Wizard Balloon Prince Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Balloon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Bandit Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Prince Bandit Inferno Dragon
Barbarian Barrel
Ice Spirit Rascals Wizard Bandit
The Log
Ice Spirit Rascals Prince Bandit
Earthquake
Arrows
Ice Spirit Rascals
Royal Delivery
Ice Spirit Rascals Wizard Balloon Prince Bandit Inferno Dragon
Fireball
Rascals Wizard Balloon Bandit Inferno Dragon
Poison
Rascals Wizard Balloon
Lightning
Wizard Balloon Prince Bandit Inferno Dragon
Rocket
Rascals Wizard Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Bandit Inferno Dragon Rascals Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Bandit Inferno Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Rascals Prince Bandit Inferno Dragon
Zap
Ice Spirit Balloon Prince Bandit
Rascals
Ice Spirit Balloon Prince Bandit
Wizard
Balloon Prince Bandit
Balloon
Ice Spirit Zap Rascals Wizard Bandit
Prince
Zap Ice Spirit Rascals Wizard
Bandit
Ice Spirit Zap Rascals Wizard Balloon
Inferno Dragon
Ice Spirit

Defense Synergies 1 11

Ice Spirit
Zap Rascals Wizard Prince Bandit Inferno Dragon
Zap
Ice Spirit Rascals Prince Bandit Inferno Dragon
Rascals
Ice Spirit Zap
Wizard
Ice Spirit Prince Bandit
Balloon
Prince
Ice Spirit Zap Wizard
Bandit
Ice Spirit Zap Wizard
Inferno Dragon
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Inferno Dragon Ice Spirit Zap Rascals Prince Bandit
Prince Rascals Bandit Inferno Dragon
Prince Inferno Dragon Rascals Bandit
Prince
Zap Rascals Bandit
Inferno Dragon Ice Spirit Zap Rascals Wizard
Zap Rascals Bandit
Inferno Dragon Rascals Prince
Ice Spirit Rascals Prince Bandit
Zap Rascals Wizard Bandit
Inferno Dragon Zap Rascals Wizard
Prince Ice Spirit Zap Rascals Wizard Bandit
Wizard Ice Spirit Zap Rascals Prince
Inferno Dragon Rascals Prince Bandit
Ice Spirit Zap Rascals Prince Bandit Inferno Dragon
Wizard Rascals Prince
Ice Spirit Zap Rascals Wizard Prince Bandit
Zap Wizard Ice Spirit Rascals Bandit Inferno Dragon
Prince Inferno Dragon
Rascals Wizard Prince Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Prince Bandit
Bandit Zap Wizard Prince Inferno Dragon
Bandit Ice Spirit Zap Rascals Prince
Prince Zap Rascals Bandit
Rascals Prince Bandit Inferno Dragon
Wizard Ice Spirit Zap Rascals
Rascals Prince Bandit
Rascals Prince Inferno Dragon
Zap Ice Spirit Prince Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals Prince
Zap Prince
Rascals Prince Wizard Bandit
Wizard Rascals
Rascals Ice Spirit Zap Prince Inferno Dragon
Zap Rascals Wizard Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Bandit
Zap Bandit
Bandit
Rascals Prince
Wizard Zap
Wizard Ice Spirit Zap
Wizard
Ice Spirit Zap Wizard
Zap Wizard Bandit
Prince
Zap Wizard Prince Bandit
Zap Wizard
Bandit
Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Prince Bandit
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Ice Spirit Wizard
Inferno Dragon
Zap Wizard Bandit
Zap Wizard Prince Bandit
Zap Bandit
Zap Wizard
Zap Ice Spirit Wizard
Zap Wizard Bandit
Zap Ice Spirit
Prince
Wizard
Zap Ice Spirit Prince Bandit
Zap Wizard
Rascals Wizard Prince
Zap Wizard
Zap
Prince
Zap Ice Spirit Rascals
Zap
Zap Prince Bandit
Prince Inferno Dragon
Wizard

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