My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Witch Balloon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Goblin Hut Guards Witch Balloon Princess
Zap
Bats Goblin Hut Guards Witch Balloon Princess
Barbarian Barrel
Goblin Hut Guards Witch Princess
The Log
Goblin Hut Guards Witch Princess
Earthquake
Goblin Hut Guards Witch
Arrows
Bats Goblin Hut Guards Witch Princess
Royal Delivery
Bats Goblin Hut Guards Witch Balloon Princess
Fireball
Goblin Hut Witch Balloon Princess
Poison
Bats Goblin Hut Guards Witch Balloon Princess
Lightning
Goblin Hut Witch Balloon
Rocket
Goblin Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Princess Fireball Goblin Hut Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Princess Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight
Fireball
Princess Mega Knight
Goblin Hut
Balloon Mega Knight
Guards
Witch
Mega Knight
Balloon
Bats Goblin Hut Princess Mega Knight
Princess
Fireball Balloon Mega Knight
Mega Knight
Bats Fireball Goblin Hut Witch Balloon Princess

Defense Synergies 0 8

Bats
Mega Knight
Fireball
Goblin Hut Princess Mega Knight
Goblin Hut
Fireball
Guards
Witch Princess
Witch
Guards Mega Knight
Balloon
Princess
Fireball Guards Mega Knight
Mega Knight
Bats Fireball Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Bats Goblin Hut Witch Mega Knight
Goblin Hut Witch Mega Knight Bats
Goblin Hut Witch Bats Guards Mega Knight
Fireball Princess Mega Knight
Fireball Bats Guards Mega Knight
Bats Fireball Goblin Hut Witch Princess
Fireball Mega Knight
Witch Goblin Hut Princess
Guards Mega Knight
Bats Guards Witch Fireball Goblin Hut Princess Mega Knight
Bats Fireball Goblin Hut Witch Princess
Goblin Hut Mega Knight Bats Fireball Guards Witch
Fireball Mega Knight Bats Goblin Hut Guards Witch Princess
Goblin Hut Mega Knight
Fireball Goblin Hut Mega Knight
Mega Knight Bats Fireball Goblin Hut Witch
Fireball Mega Knight Bats Goblin Hut Guards Witch
Witch Bats Fireball Goblin Hut Guards Princess Mega Knight
Goblin Hut
Mega Knight Bats Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Goblin Hut Witch
Fireball Mega Knight
Guards Mega Knight Bats Goblin Hut Witch
Guards Mega Knight Bats Fireball
Goblin Hut Guards Witch Mega Knight
Fireball Bats Goblin Hut Witch Princess
Guards Bats Fireball Goblin Hut Witch
Mega Knight
Mega Knight Bats Fireball Goblin Hut Witch
Witch Goblin Hut Guards
Mega Knight Bats Goblin Hut Guards Witch
Mega Knight Fireball Guards
Mega Knight Fireball Guards Witch
Fireball Witch Princess Mega Knight
Goblin Hut Guards Witch Bats Fireball
Bats Mega Knight Fireball Goblin Hut Witch Princess
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Princess
Fireball Goblin Hut
Fireball Guards
Fireball Mega Knight
Fireball Bats Witch Princess
Witch Princess
Fireball Princess
Fireball
Bats Fireball Guards
Fireball Princess
Fireball Princess
Fireball Goblin Hut Princess
Fireball Princess
Princess Fireball Goblin Hut
Fireball Goblin Hut Witch Princess
Fireball Goblin Hut Princess Mega Knight
Fireball
Bats
Fireball Princess Mega Knight
Fireball Witch Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Fireball Witch Princess Mega Knight
Witch
Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball
Bats Fireball Witch Princess
Bats Fireball Goblin Hut Guards Witch
Fireball
Fireball Mega Knight
Fireball Princess
Mega Knight
Fireball Princess
Bats Fireball Goblin Hut Guards Witch Princess
Fireball Witch Princess
Fireball
Fireball Princess Mega Knight
Fireball Princess
Fireball
Mega Knight
Bats Fireball Guards Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball Mega Knight

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