My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Barbarian Hut Cannon Cart Golem Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Hog Rider Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Golem Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Cannon Cart
Giant Snowball
Royal Recruits Hog Rider
Zap
Cannon Cart
Barbarian Barrel
Electro Spirit Royal Recruits Barbarian Hut Cannon Cart
The Log
Electro Spirit Royal Recruits Hog Rider Barbarian Hut Cannon Cart
Earthquake
Hog Rider Barbarian Hut
Arrows
Electro Spirit Royal Recruits
Royal Delivery
Electro Spirit Royal Recruits Hog Rider Cannon Cart
Fireball
Hog Rider Barbarian Hut Cannon Cart
Poison
Royal Recruits Barbarian Hut
Lightning
Barbarian Hut Cannon Cart Monk
Rocket
Hog Rider Barbarian Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Freeze Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Hog Rider Freeze Cannon Cart Monk Barbarian Hut Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Electro Spirit Hog Rider Freeze Cannon Cart

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Cannon Cart Golem
Royal Recruits
Hog Rider Cannon Cart
Hog Rider
Freeze Electro Spirit Royal Recruits Barbarian Hut Cannon Cart
Barbarian Hut
Hog Rider
Freeze
Hog Rider
Cannon Cart
Golem Electro Spirit Royal Recruits Hog Rider
Golem
Cannon Cart Electro Spirit
Monk

Defense Synergies 0 0

Electro Spirit
Royal Recruits
Hog Rider
Barbarian Hut
Freeze
Cannon Cart
Golem
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Royal Recruits
Barbarian Hut Royal Recruits Cannon Cart Monk
Barbarian Hut Royal Recruits Freeze Cannon Cart
Royal Recruits Barbarian Hut Cannon Cart Monk
Royal Recruits Monk
Freeze Electro Spirit Cannon Cart
Electro Spirit Barbarian Hut Freeze
Barbarian Hut Electro Spirit Royal Recruits Cannon Cart Monk
Barbarian Hut Royal Recruits
Royal Recruits Cannon Cart
Electro Spirit Royal Recruits Freeze Cannon Cart
Barbarian Hut
Royal Recruits Barbarian Hut Freeze Cannon Cart
Barbarian Hut Electro Spirit Royal Recruits Freeze Cannon Cart
Royal Recruits Barbarian Hut Cannon Cart
Barbarian Hut Monk Royal Recruits Freeze
Barbarian Hut Royal Recruits Cannon Cart
Electro Spirit Royal Recruits Barbarian Hut Cannon Cart
Freeze Electro Spirit Royal Recruits Barbarian Hut Cannon Cart
Barbarian Hut Royal Recruits Cannon Cart
Royal Recruits Electro Spirit Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Cannon Cart
Cannon Cart Monk
Royal Recruits Barbarian Hut Cannon Cart
Royal Recruits Barbarian Hut Cannon Cart Monk
Royal Recruits Barbarian Hut Cannon Cart
Electro Spirit Freeze Monk
Royal Recruits Barbarian Hut Cannon Cart
Royal Recruits Barbarian Hut Cannon Cart
Royal Recruits Freeze Electro Spirit Barbarian Hut Cannon Cart Monk
Royal Recruits Barbarian Hut
Royal Recruits Cannon Cart
Royal Recruits Monk
Royal Recruits Cannon Cart Barbarian Hut
Royal Recruits Barbarian Hut Cannon Cart
Royal Recruits Electro Spirit Barbarian Hut Freeze Cannon Cart Monk
Electro Spirit Royal Recruits Barbarian Hut Freeze Cannon Cart
Electro Spirit Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut Freeze Monk
Monk
Barbarian Hut Cannon Cart
Cannon Cart Royal Recruits Barbarian Hut Freeze
Electro Spirit Freeze Monk
Barbarian Hut Freeze
Monk
Monk Royal Recruits Cannon Cart
Monk
Barbarian Hut Cannon Cart
Freeze Cannon Cart Monk
Barbarian Hut Cannon Cart
Barbarian Hut Cannon Cart
Royal Recruits Barbarian Hut Cannon Cart
Monk Freeze
Monk
Monk
Monk
Monk
Royal Recruits Barbarian Hut Cannon Cart Monk
Freeze Electro Spirit
Monk
Monk
Electro Spirit Freeze
Electro Spirit Freeze Monk
Monk
Electro Spirit Royal Recruits Barbarian Hut Freeze Cannon Cart
Monk
Freeze
Cannon Cart
Monk
Royal Recruits Cannon Cart
Electro Spirit Royal Recruits Freeze
Royal Recruits Freeze Cannon Cart Monk
Cannon Cart
Monk

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