My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Rascals Heal Spirit Suspicious Bush Earthquake Elixir Golem Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Electro Dragon Bowler Executioner Cannon Cart Electro Giant The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Barbarian Hut Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Heal Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Goblins Miner
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Heal Spirit Barbarian Hut Ice Wizard
The Log
Ice Spirit Goblins Heal Spirit Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Ice Spirit Goblins Heal Spirit
Royal Delivery
Ice Spirit Goblins Heal Spirit Miner Ice Wizard
Fireball
Barbarian Hut Ice Wizard
Poison
Barbarian Hut Ice Wizard
Lightning
Barbarian Hut Ice Wizard
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Heal Spirit Electro Giant Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Goblins Royal Delivery Miner Ice Wizard Barbarian Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Heal Spirit Goblins Royal Delivery

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Barbarian Hut Miner
Goblins
Miner Ice Spirit
Royal Delivery
Heal Spirit
Barbarian Hut
Barbarian Hut
Ice Spirit Heal Spirit Miner Ice Wizard
Electro Giant
Miner
Goblins Ice Spirit Barbarian Hut
Ice Wizard
Barbarian Hut

Defense Synergies 0 9

Ice Spirit
Goblins Royal Delivery Miner Ice Wizard
Goblins
Ice Spirit Ice Wizard
Royal Delivery
Ice Spirit Barbarian Hut Ice Wizard
Heal Spirit
Barbarian Hut
Royal Delivery Ice Wizard
Electro Giant
Ice Wizard
Miner
Ice Spirit
Ice Wizard
Ice Spirit Goblins Royal Delivery Barbarian Hut Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut
Barbarian Hut Ice Spirit Goblins Royal Delivery Ice Wizard
Barbarian Hut Goblins Royal Delivery Ice Wizard
Barbarian Hut Goblins Ice Wizard
Royal Delivery
Royal Delivery Goblins Ice Wizard
Ice Spirit Royal Delivery Barbarian Hut Ice Wizard
Barbarian Hut Electro Giant
Barbarian Hut Goblins Ice Wizard
Ice Spirit Goblins Royal Delivery Miner Ice Wizard
Goblins Ice Wizard Royal Delivery Electro Giant
Royal Delivery Barbarian Hut Ice Wizard
Barbarian Hut Ice Spirit Royal Delivery Ice Wizard
Barbarian Hut Ice Spirit Goblins Royal Delivery
Barbarian Hut
Barbarian Hut Ice Spirit Royal Delivery Electro Giant
Barbarian Hut Goblins Royal Delivery
Ice Spirit Royal Delivery Goblins Barbarian Hut Ice Wizard
Royal Delivery Ice Spirit Barbarian Hut Ice Wizard
Barbarian Hut
Goblins Royal Delivery Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Royal Delivery Electro Giant
Royal Delivery Miner
Royal Delivery Ice Spirit Goblins Barbarian Hut
Royal Delivery Barbarian Hut
Barbarian Hut Royal Delivery
Royal Delivery Electro Giant Ice Spirit Ice Wizard
Royal Delivery Goblins Barbarian Hut Ice Wizard
Royal Delivery Barbarian Hut
Royal Delivery Ice Spirit Goblins Barbarian Hut
Royal Delivery Barbarian Hut
Royal Delivery Electro Giant
Royal Delivery Barbarian Hut
Barbarian Hut Electro Giant
Electro Giant Ice Spirit Goblins Royal Delivery Barbarian Hut
Royal Delivery Barbarian Hut Electro Giant Ice Wizard
Royal Delivery Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Miner Ice Wizard
Barbarian Hut Miner
Barbarian Hut
Electro Giant Ice Spirit Ice Wizard
Ice Spirit Barbarian Hut Ice Wizard
Miner
Goblins
Miner
Barbarian Hut Miner
Barbarian Hut
Barbarian Hut
Barbarian Hut
Electro Giant Miner
Barbarian Hut
Electro Giant Ice Spirit Ice Wizard
Miner Ice Wizard
Miner
Miner
Electro Giant Ice Wizard
Ice Spirit Electro Giant
Miner
Ice Spirit
Ice Spirit Barbarian Hut
Ice Wizard
Miner
Electro Giant
Electro Giant Ice Spirit
Electro Giant Miner

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