My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Barbarians Musketeer Skeleton Army Baby Dragon
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Musketeer Skeleton Army
The Log
Barbarians Royal Giant Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Barbarians Musketeer Skeleton Army Baby Dragon
Poison
Barbarians Musketeer Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Musketeer Baby Dragon Barbarians Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Musketeer Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Lightning Musketeer Baby Dragon
Mini P.E.K.K.A
Musketeer Baby Dragon Lightning
Musketeer
Royal Giant Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Skeleton Army
Baby Dragon
Royal Giant Mini P.E.K.K.A Musketeer Lightning P.E.K.K.A
Lightning
Royal Giant Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Musketeer Baby Dragon

Defense Synergies 0 8

Barbarians
Skeleton Army
Royal Giant
Mini P.E.K.K.A
Musketeer Skeleton Army Baby Dragon
Musketeer
Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Barbarians Mini P.E.K.K.A Musketeer
Baby Dragon
Mini P.E.K.K.A Musketeer P.E.K.K.A
Lightning
P.E.K.K.A
Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Lightning
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer
Lightning Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Musketeer Baby Dragon
Musketeer Lightning Baby Dragon
Lightning Barbarians Musketeer Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Musketeer
Barbarians Skeleton Army Musketeer Baby Dragon
Musketeer Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Lightning
Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Mini P.E.K.K.A Lightning P.E.K.K.A
Barbarians Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A
Barbarians Musketeer Skeleton Army Baby Dragon
Baby Dragon Barbarians Musketeer
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer
Skeleton Army Barbarians Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Musketeer Baby Dragon Lightning
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Musketeer Lightning
Mini P.E.K.K.A Skeleton Army Lightning P.E.K.K.A Barbarians Musketeer
Barbarians P.E.K.K.A Mini P.E.K.K.A Musketeer Skeleton Army
Musketeer Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Musketeer Lightning
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army
Lightning P.E.K.K.A Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Barbarians Musketeer Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Musketeer
Skeleton Army Lightning P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Lightning P.E.K.K.A
Barbarians Musketeer Skeleton Army Baby Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Musketeer Baby Dragon Lightning P.E.K.K.A
Barbarians Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Baby Dragon
Musketeer Baby Dragon
Lightning Baby Dragon
Lightning Barbarians Musketeer
Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Mini P.E.K.K.A Musketeer
Lightning Musketeer
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Musketeer Baby Dragon
Lightning Baby Dragon
Lightning Musketeer Baby Dragon
Lightning
Musketeer Lightning
Lightning Barbarians Musketeer Baby Dragon
Baby Dragon
Musketeer Baby Dragon Lightning
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer
Lightning Mini P.E.K.K.A
Lightning Musketeer
Lightning
P.E.K.K.A
Lightning
Lightning Barbarians Musketeer Skeleton Army
Lightning Musketeer Baby Dragon
Lightning Mini P.E.K.K.A Musketeer Baby Dragon
Musketeer Baby Dragon Lightning
Lightning
Musketeer P.E.K.K.A
Musketeer Baby Dragon Lightning
Musketeer Lightning
Lightning Musketeer Baby Dragon
P.E.K.K.A
Lightning

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