My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Barbarians Battle Ram Skeleton Army
Zap
Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Barbarians Battle Ram Inferno Tower Wizard Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Barbarians Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram Wizard Skeleton Army P.E.K.K.A
Fireball
Barbarians Battle Ram Inferno Tower Wizard Skeleton Army
Poison
Barbarians Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Battle Ram Barbarians Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Battle Ram

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Battle Ram
Mini P.E.K.K.A
Wizard
Battle Ram
Fireball P.E.K.K.A
Inferno Tower
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
P.E.K.K.A
Battle Ram Wizard

Defense Synergies 1 7

Barbarians
Skeleton Army
Fireball
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Fireball Wizard Skeleton Army
Battle Ram
Inferno Tower
Skeleton Army Fireball
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Inferno Tower Barbarians Mini P.E.K.K.A Wizard
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Skeleton Army
Inferno Tower Fireball Wizard
Barbarians Fireball Inferno Tower P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Skeleton Army Fireball Wizard
Inferno Tower Fireball Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Fireball Wizard
Fireball Wizard Skeleton Army Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Inferno Tower Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Fireball Barbarians Wizard Skeleton Army
Wizard Barbarians Fireball
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Wizard Skeleton Army Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Fireball Inferno Tower P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Fireball Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Fireball Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Inferno Tower Wizard
Wizard Barbarians Fireball Skeleton Army
Barbarians Inferno Tower Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Barbarians Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: