My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Barbarians Skeleton Army Witch Balloon
Zap
Mortar Skeleton Army Witch Balloon
Barbarian Barrel
Mortar Barbarians Wizard Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Mortar Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Skeleton Army Witch Balloon
Fireball
Mortar Barbarians Wizard Skeleton Army Witch Balloon
Poison
Mortar Barbarians Wizard Skeleton Army Witch Balloon
Lightning
Mortar Mini P.E.K.K.A Wizard Witch Balloon
Rocket
Mortar Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Mortar Mini P.E.K.K.A Barbarians Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Mortar Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Mortar Mini P.E.K.K.A Witch
Mortar
Zap
Barbarians
Balloon
Mini P.E.K.K.A
Zap Wizard
Wizard
Mini P.E.K.K.A Balloon
Skeleton Army
Witch
Zap
Balloon
Zap Barbarians Wizard

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Mortar Barbarians Skeleton Army Witch
Mortar
Zap Wizard Skeleton Army
Barbarians
Zap Skeleton Army
Mini P.E.K.K.A
Zap Wizard Skeleton Army Witch
Wizard
Mortar Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mortar Barbarians Mini P.E.K.K.A Wizard
Witch
Zap Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Zap Mortar Witch
Mortar Barbarians Mini P.E.K.K.A Skeleton Army Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Mortar
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap
Zap Mortar Wizard Witch
Zap Barbarians
Barbarians Mini P.E.K.K.A Witch Mortar Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Witch Zap Wizard
Zap Wizard Witch
Mortar Barbarians Mini P.E.K.K.A Skeleton Army Zap Wizard Witch
Wizard Skeleton Army Zap Mortar Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Skeleton Army Mortar
Barbarians Skeleton Army Zap Mortar Mini P.E.K.K.A
Barbarians Wizard Mortar Mini P.E.K.K.A Skeleton Army Witch
Mortar Zap Barbarians Wizard Skeleton Army Witch
Zap Mortar Wizard Witch Barbarians
Barbarians Mini P.E.K.K.A Mortar
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Zap Witch
Zap Mortar Mini P.E.K.K.A Wizard
Barbarians Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Wizard Zap Witch
Mini P.E.K.K.A Skeleton Army Barbarians Witch
Mini P.E.K.K.A Barbarians Skeleton Army
Zap Mortar Barbarians Mini P.E.K.K.A Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Witch
Skeleton Army Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Zap Mortar Mini P.E.K.K.A
Zap Barbarians Mini P.E.K.K.A Wizard Witch
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap
Barbarians
Wizard Zap Mortar
Wizard Zap Witch
Mortar Wizard Witch
Zap Wizard
Zap Mortar Wizard
Mini P.E.K.K.A
Zap Mortar Wizard
Zap Wizard
Mortar
Mortar
Zap Mortar
Zap Mortar Wizard Witch
Mortar Wizard
Mortar
Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A Wizard
Zap Mortar Wizard Witch
Wizard
Zap Mortar Barbarians
Zap Mortar Wizard Witch
Witch
Mortar Zap Wizard Witch
Zap Mortar Wizard Witch
Zap Mortar
Zap Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Mortar Wizard
Zap
Wizard
Zap Barbarians Skeleton Army Witch
Zap Wizard Witch
Mini P.E.K.K.A Wizard
Zap Mortar Wizard
Zap
Zap Witch
Zap Witch
Zap Mortar Witch
Mortar Wizard

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