My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard X-Bow P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem X-Bow P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats X-Bow Ram Rider
Barbarian Barrel
Elixir Golem Wizard X-Bow
The Log
Elixir Golem X-Bow Ram Rider
Earthquake
Elixir Golem X-Bow
Arrows
Bats
Royal Delivery
Bats Elixir Golem Wizard P.E.K.K.A Ram Rider
Fireball
Elixir Golem Wizard X-Bow Ram Rider
Poison
Bats Elixir Golem Wizard X-Bow
Lightning
Wizard X-Bow Ram Rider Goblinstein
Rocket
Wizard X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Elixir Golem Wizard Ram Rider Goblinstein X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Elixir Golem Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem X-Bow P.E.K.K.A Ram Rider
Elixir Golem
Bats Wizard Mirror
Wizard
Elixir Golem P.E.K.K.A Ram Rider
Mirror
Elixir Golem X-Bow Ram Rider
X-Bow
Bats Mirror
P.E.K.K.A
Bats Wizard Ram Rider
Ram Rider
Bats Wizard Mirror P.E.K.K.A
Goblinstein

Defense Synergies 0 3

Bats
X-Bow P.E.K.K.A
Elixir Golem
Wizard
P.E.K.K.A
Mirror
X-Bow
Bats
P.E.K.K.A
Bats Wizard
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow Ram Rider
P.E.K.K.A Bats X-Bow Ram Rider
P.E.K.K.A Ram Rider Bats
P.E.K.K.A Bats Ram Rider
X-Bow P.E.K.K.A
Bats X-Bow
Bats Ram Rider Wizard X-Bow
X-Bow P.E.K.K.A Ram Rider
P.E.K.K.A X-Bow
Bats Wizard X-Bow Ram Rider
Bats Wizard Ram Rider
P.E.K.K.A Bats Wizard X-Bow Ram Rider
Wizard Bats X-Bow P.E.K.K.A
P.E.K.K.A X-Bow Ram Rider
X-Bow P.E.K.K.A Ram Rider
Wizard Bats X-Bow P.E.K.K.A
Bats Wizard X-Bow Ram Rider
Wizard Bats Ram Rider
P.E.K.K.A Ram Rider
Wizard Bats P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow P.E.K.K.A
Wizard X-Bow
P.E.K.K.A Bats Ram Rider
P.E.K.K.A Bats X-Bow Ram Rider
P.E.K.K.A Ram Rider
Wizard Bats Ram Rider
P.E.K.K.A Bats Ram Rider
P.E.K.K.A
P.E.K.K.A Bats X-Bow
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Wizard Ram Rider
Wizard
Bats X-Bow P.E.K.K.A
Bats Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
X-Bow Ram Rider
X-Bow
Wizard
Wizard Bats Ram Rider
Wizard
X-Bow Wizard Ram Rider
Wizard X-Bow Ram Rider
Bats X-Bow
Wizard X-Bow Ram Rider
Wizard
X-Bow
X-Bow
X-Bow Wizard
Wizard X-Bow
Bats
Wizard X-Bow
Wizard X-Bow
X-Bow
Wizard
X-Bow
X-Bow
Wizard
X-Bow Wizard Ram Rider
Wizard X-Bow Ram Rider
X-Bow
Bats Wizard X-Bow
Bats Wizard
Wizard X-Bow
P.E.K.K.A
Wizard
Bats X-Bow
Wizard Ram Rider
Wizard
Wizard
P.E.K.K.A
Bats
Bats
X-Bow
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: