My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Electro Spirit Valkyrie Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Electro Spirit Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Electro Spirit Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Electro Spirit Bats Valkyrie Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Goblin Barrel Skeleton Army Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Bats
Valkyrie Giant Skeleton Goblin Barrel
Arrows
Goblin Barrel Giant Skeleton
Valkyrie
Bats Goblin Barrel Witch Giant Skeleton
Goblin Barrel
Valkyrie Bats Arrows Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Electro Spirit Arrows Valkyrie Goblin Barrel Witch

Defense Synergies 0 7

Electro Spirit
Bats
Valkyrie Giant Skeleton
Arrows
Valkyrie Giant Skeleton
Valkyrie
Bats Arrows Witch
Goblin Barrel
Skeleton Army
Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Bats Valkyrie Witch
Skeleton Army Witch Bats Valkyrie Giant Skeleton
Skeleton Army Witch Bats Valkyrie
Arrows Valkyrie Skeleton Army Giant Skeleton
Arrows Skeleton Army Electro Spirit Bats Valkyrie
Bats Electro Spirit Arrows Witch
Electro Spirit Arrows Valkyrie Giant Skeleton
Witch Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Bats Valkyrie Skeleton Army Witch Electro Spirit Arrows Giant Skeleton
Arrows Bats Witch
Skeleton Army Bats Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Electro Spirit Bats Arrows Witch
Skeleton Army
Skeleton Army
Bats Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Electro Spirit Bats Skeleton Army Witch
Arrows Valkyrie Witch Electro Spirit Bats Giant Skeleton
Valkyrie Skeleton Army Electro Spirit Bats Arrows Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Arrows Valkyrie
Skeleton Army Giant Skeleton Bats Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Bats
Giant Skeleton Valkyrie Skeleton Army Witch
Arrows Electro Spirit Bats Witch
Skeleton Army Bats Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Electro Spirit Bats Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Valkyrie Witch Giant Skeleton
Skeleton Army Arrows Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Spirit Bats Valkyrie Giant Skeleton
Bats Arrows Valkyrie Electro Spirit Witch Giant Skeleton
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Electro Spirit Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie Witch
Giant Skeleton
Arrows
Arrows
Arrows Electro Spirit Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Electro Spirit Bats Witch
Arrows
Electro Spirit Arrows
Giant Skeleton
Arrows
Electro Spirit Bats Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows Giant Skeleton
Electro Spirit Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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