My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Royal Ghost Bandit Night Witch Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse Bandit Night Witch Sparky
Giant Snowball
Goblin Curse Night Witch
Zap
Goblin Curse Bandit Night Witch Sparky
Barbarian Barrel
Elixir Golem Goblin Curse Executioner Royal Ghost Bandit Night Witch Sparky
The Log
Elixir Golem Goblin Curse Bandit Sparky
Earthquake
Elixir Golem
Arrows
Goblin Curse Night Witch
Royal Delivery
Elixir Golem Executioner Royal Ghost Bandit Night Witch Sparky
Fireball
Elixir Golem Executioner Bandit Night Witch Sparky
Poison
Elixir Golem Goblin Curse Executioner Night Witch Sparky
Lightning
Executioner Bandit Night Witch Sparky
Rocket
Executioner Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse Executioner Royal Ghost Night Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Elixir Golem Royal Ghost Bandit Night Witch Golden Knight Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Elixir Golem Royal Ghost Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Night Witch Executioner Royal Ghost Bandit Sparky
Goblin Curse
Executioner
Executioner
Elixir Golem Goblin Curse Bandit
Royal Ghost
Elixir Golem Bandit Golden Knight
Bandit
Elixir Golem Executioner Royal Ghost Golden Knight
Night Witch
Elixir Golem
Sparky
Elixir Golem Golden Knight
Golden Knight
Royal Ghost Bandit Sparky

Defense Synergies 0 2

Elixir Golem
Goblin Curse
Executioner
Bandit
Royal Ghost
Bandit
Executioner
Night Witch
Sparky
Golden Knight
Golden Knight
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Sparky Golden Knight
Sparky Goblin Curse Executioner Bandit Night Witch
Sparky Goblin Curse Executioner Bandit Night Witch
Night Witch Sparky Goblin Curse Bandit
Sparky
Executioner Royal Ghost Bandit Night Witch
Goblin Curse Executioner Night Witch
Bandit Sparky Golden Knight
Sparky Goblin Curse Night Witch
Royal Ghost Bandit Night Witch Sparky
Goblin Curse Executioner Royal Ghost Bandit Night Witch
Executioner Goblin Curse Night Witch
Night Witch Sparky Goblin Curse Bandit
Executioner Sparky Goblin Curse Royal Ghost Night Witch Golden Knight
Sparky Goblin Curse Bandit
Goblin Curse Bandit Sparky
Sparky Executioner Night Witch
Executioner Royal Ghost Bandit Night Witch Golden Knight
Executioner Goblin Curse Royal Ghost Bandit
Sparky Goblin Curse
Royal Ghost Goblin Curse Executioner Bandit Night Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Bandit Sparky
Bandit Executioner Royal Ghost
Bandit Sparky Golden Knight
Bandit Night Witch Sparky
Goblin Curse Executioner Bandit Night Witch Sparky
Executioner Goblin Curse
Sparky Bandit Night Witch
Goblin Curse Sparky
Bandit Sparky
Goblin Curse Sparky
Sparky Golden Knight
Goblin Curse Executioner Bandit Night Witch Sparky Golden Knight
Goblin Curse Executioner Sparky
Sparky Executioner Night Witch Golden Knight
Executioner Goblin Curse Royal Ghost Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit Sparky Golden Knight
Goblin Curse Executioner Royal Ghost Bandit Golden Knight
Bandit Sparky
Sparky
Executioner Goblin Curse Sparky
Executioner Goblin Curse
Executioner Sparky
Goblin Curse Executioner
Bandit Golden Knight
Night Witch Sparky
Bandit Sparky Golden Knight
Goblin Curse Executioner
Executioner Bandit Sparky Golden Knight
Bandit
Sparky
Executioner Bandit Sparky Golden Knight
Executioner Bandit Sparky
Sparky
Night Witch Sparky
Executioner Bandit Sparky
Goblin Curse Golden Knight
Night Witch Sparky
Sparky
Goblin Curse Executioner Sparky
Executioner Royal Ghost Bandit Sparky Golden Knight
Bandit Sparky Golden Knight
Goblin Curse Bandit Sparky Golden Knight
Goblin Curse Executioner Night Witch Sparky
Night Witch Sparky
Bandit Night Witch Sparky
Sparky
Sparky
Goblin Curse Sparky
Bandit Night Witch
Goblin Curse Executioner
Executioner Sparky
Executioner
Sparky
Executioner Sparky
Sparky Golden Knight
Executioner
Executioner Royal Ghost Bandit Sparky Golden Knight
Sparky
Sparky

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