My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Prince Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Giant Skeleton
Giant Snowball
Fire Spirit Goblin Barrel Witch
Zap
Fire Spirit Goblin Barrel Witch Prince
Barbarian Barrel
Fire Spirit Knight Goblin Barrel Witch Giant Skeleton Ice Wizard Electro Wizard
The Log
Fire Spirit Goblin Barrel Witch Prince Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Fire Spirit Goblin Barrel Witch
Royal Delivery
Fire Spirit Knight Goblin Barrel Witch Prince Giant Skeleton Ice Wizard Electro Wizard
Fireball
Goblin Barrel Witch Ice Wizard Electro Wizard
Poison
Witch Ice Wizard Electro Wizard
Lightning
Knight Witch Prince Ice Wizard Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Prince Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Barrel Ice Wizard Electro Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Goblin Barrel Ice Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel Prince Giant Skeleton
Knight
Goblin Barrel Fire Spirit Witch Prince Ice Wizard Electro Wizard
Goblin Barrel
Knight Prince Fire Spirit Giant Skeleton Ice Wizard
Witch
Knight Prince Giant Skeleton
Prince
Goblin Barrel Fire Spirit Knight Witch Ice Wizard Electro Wizard
Giant Skeleton
Fire Spirit Goblin Barrel Witch Ice Wizard Electro Wizard
Ice Wizard
Knight Goblin Barrel Prince Giant Skeleton
Electro Wizard
Knight Prince Giant Skeleton

Defense Synergies 3 11

Fire Spirit
Knight Giant Skeleton Electro Wizard
Knight
Fire Spirit Ice Wizard Electro Wizard Witch
Goblin Barrel
Witch
Knight Prince Giant Skeleton Ice Wizard Electro Wizard
Prince
Witch Ice Wizard Electro Wizard
Giant Skeleton
Fire Spirit Witch Ice Wizard Electro Wizard
Ice Wizard
Knight Witch Prince Giant Skeleton
Electro Wizard
Knight Fire Spirit Witch Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Knight Witch Prince Ice Wizard Electro Wizard
Witch Prince Fire Spirit Knight Giant Skeleton Ice Wizard Electro Wizard
Witch Prince Knight Ice Wizard Electro Wizard
Prince Giant Skeleton
Fire Spirit Ice Wizard Electro Wizard
Electro Wizard Fire Spirit Witch Ice Wizard
Giant Skeleton Electro Wizard
Witch Prince Ice Wizard
Knight Fire Spirit Prince Giant Skeleton Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Knight Giant Skeleton
Witch Ice Wizard Electro Wizard
Prince Fire Spirit Knight Witch Giant Skeleton Ice Wizard Electro Wizard
Fire Spirit Witch Prince Electro Wizard
Knight Prince Electro Wizard
Prince Electro Wizard
Knight Witch Prince Electro Wizard
Fire Spirit Knight Witch Prince Ice Wizard Electro Wizard
Witch Fire Spirit Knight Giant Skeleton Ice Wizard Electro Wizard
Prince Electro Wizard
Fire Spirit Knight Witch Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince Giant Skeleton Electro Wizard
Electro Wizard Knight Prince
Giant Skeleton Knight Witch Prince Electro Wizard
Prince Giant Skeleton Knight Electro Wizard
Giant Skeleton Knight Witch Prince
Fire Spirit Witch Ice Wizard Electro Wizard
Prince Knight Witch Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Knight Prince
Giant Skeleton Electro Wizard Knight Witch Prince
Witch
Knight Witch Prince Giant Skeleton
Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Knight Witch
Witch
Witch Electro Wizard Knight Prince Giant Skeleton
Witch Giant Skeleton Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Ice Wizard Electro Wizard
Giant Skeleton
Knight Prince Giant Skeleton
Fire Spirit
Fire Spirit Witch Ice Wizard
Fire Spirit Witch
Fire Spirit Ice Wizard
Fire Spirit Prince Electro Wizard
Knight Prince Electro Wizard
Fire Spirit
Fire Spirit Knight
Prince
Witch
Fire Spirit Prince Electro Wizard
Fire Spirit Witch
Prince Giant Skeleton
Prince
Fire Spirit Witch Ice Wizard
Witch
Witch Ice Wizard Electro Wizard
Witch Prince
Fire Spirit Witch Ice Wizard Electro Wizard
Electro Wizard Witch
Electro Wizard
Prince Giant Skeleton
Electro Wizard Fire Spirit Witch Prince
Fire Spirit Witch Ice Wizard Electro Wizard
Knight Prince Electro Wizard
Giant Skeleton
Prince
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Prince Giant Skeleton Electro Wizard
Prince

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