My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Bowler Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Ice Spirit Knight Bomb Tower Princess
The Log
Ice Spirit Princess
Earthquake
Bomb Tower
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Knight Bowler Princess
Fireball
Bomb Tower Bowler Princess
Poison
Bomb Tower Princess
Lightning
Knight Bomb Tower Bowler
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Bomb Tower Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Bowler Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Princess Fireball Bomb Tower Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Princess

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bowler Golem Princess
Arrows
Fireball Golem Knight Bowler
Knight
Ice Spirit Princess Arrows Fireball
Fireball
Arrows Golem Knight Princess
Bomb Tower
Bowler
Ice Spirit Arrows Princess
Golem
Arrows Fireball Ice Spirit
Princess
Knight Ice Spirit Fireball Bowler

Defense Synergies 2 13

Ice Spirit
Knight Fireball Bomb Tower Bowler Princess
Arrows
Knight Fireball Bomb Tower Bowler
Knight
Bomb Tower Princess Ice Spirit Arrows Fireball Bowler
Fireball
Ice Spirit Arrows Knight Bomb Tower Princess
Bomb Tower
Knight Ice Spirit Arrows Fireball
Bowler
Ice Spirit Arrows Knight
Golem
Princess
Knight Ice Spirit Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball
Bomb Tower Ice Spirit Knight
Bomb Tower Bowler Knight
Bomb Tower Knight Bowler
Arrows Fireball Bomb Tower Bowler Princess
Arrows Fireball Bowler Bomb Tower
Ice Spirit Arrows Fireball Bomb Tower Princess
Bowler Arrows Fireball Bomb Tower
Bomb Tower Princess
Knight Ice Spirit Bowler
Arrows Knight Fireball Bomb Tower Bowler Princess
Arrows Fireball Princess
Bomb Tower Bowler Ice Spirit Knight Fireball
Fireball Bomb Tower Bowler Ice Spirit Arrows Princess
Knight Bomb Tower
Bomb Tower Ice Spirit Fireball Bowler
Bomb Tower Arrows Knight Fireball Bowler
Ice Spirit Arrows Fireball Bomb Tower Knight Bowler
Arrows Bomb Tower Ice Spirit Knight Fireball Bowler Princess
Bomb Tower
Bowler Arrows Knight Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Bowler
Fireball Arrows Knight Bomb Tower Bowler
Ice Spirit Knight Bomb Tower Bowler
Bowler Knight Fireball
Knight Bowler
Arrows Fireball Ice Spirit Bomb Tower Princess
Knight Fireball Bomb Tower Bowler
Knight Bomb Tower
Ice Spirit Knight Fireball Bomb Tower
Knight Bomb Tower Bowler
Arrows Fireball Bowler
Bowler Knight Fireball Bomb Tower
Fireball Bomb Tower Bowler Princess
Ice Spirit Knight Fireball Bomb Tower Bowler
Arrows Bowler Fireball Bomb Tower Princess
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight
Arrows Fireball Bowler Princess
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Bowler
Arrows Fireball Ice Spirit Princess
Arrows Bowler Princess
Arrows Fireball Ice Spirit Bowler Princess
Arrows Fireball
Fireball Bowler
Arrows Knight Fireball Bowler Princess
Fireball Arrows Princess
Knight Fireball Bowler Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Bowler Princess
Arrows Fireball Bowler Princess
Arrows Fireball
Arrows Fireball Bowler Princess
Arrows Fireball Bowler Princess
Fireball Bowler
Arrows Fireball Princess
Bowler
Arrows Fireball
Arrows Ice Spirit Fireball Bowler Princess
Arrows Fireball Bowler Princess
Fireball Arrows Bowler Princess
Fireball Arrows
Arrows Fireball Princess
Ice Spirit Fireball
Fireball Bowler
Arrows Fireball
Ice Spirit Arrows Fireball Princess
Arrows Fireball Bowler Princess
Ice Spirit Fireball Princess
Fireball Arrows Princess
Arrows Fireball
Fireball Knight Bowler Princess
Arrows Fireball Bowler Princess
Arrows Fireball
Ice Spirit Fireball Bowler Princess
Fireball Princess
Fireball Bowler Princess
Fireball Bowler

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