My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Rascals Heal Spirit Suspicious Bush Earthquake Elixir Golem Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Electro Giant The Log Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Bandit
Giant Snowball
Clone
Zap
Firecracker Clone Bandit
Barbarian Barrel
Firecracker Clone Royal Ghost Bandit
The Log
Firecracker Clone Bandit
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone Royal Ghost Bandit
Fireball
Firecracker Clone Bandit
Poison
Firecracker Clone
Lightning
Bandit Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Tornado Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Clone Tornado Royal Ghost Bandit Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Clone

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Tornado Bandit Monk
Mirror
Firecracker Tornado Royal Ghost
Rage
Clone
Tornado
Firecracker Mirror
Royal Ghost
Mirror Bandit Monk
Bandit
Firecracker Royal Ghost
Monk
Firecracker Royal Ghost

Defense Synergies 1 3

Firecracker
Mirror Tornado Bandit
Mirror
Tornado Firecracker
Rage
Clone
Tornado
Mirror Firecracker
Royal Ghost
Bandit
Firecracker
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Bandit Monk
Tornado Bandit
Firecracker Bandit Monk
Firecracker Tornado Monk
Tornado Firecracker Royal Ghost Bandit
Tornado Firecracker
Bandit Monk
Tornado
Tornado Firecracker Royal Ghost Bandit
Firecracker Tornado Royal Ghost Bandit
Firecracker Tornado
Bandit
Firecracker Tornado Royal Ghost
Bandit
Tornado Monk Bandit
Firecracker Tornado
Firecracker Tornado Royal Ghost Bandit
Tornado Firecracker Royal Ghost Bandit
Tornado
Royal Ghost Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Bandit
Bandit Firecracker Royal Ghost Monk
Bandit
Tornado Bandit Monk
Bandit
Firecracker Tornado Monk
Bandit
Firecracker Tornado Bandit Monk
Monk Tornado
Bandit
Firecracker
Firecracker Tornado Monk
Firecracker Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Bandit Monk
Firecracker Monk Tornado Royal Ghost Bandit
Bandit
Firecracker
Firecracker
Firecracker Tornado Monk
Firecracker Tornado
Firecracker Tornado
Monk Firecracker Tornado Bandit
Tornado
Firecracker Monk Tornado Bandit
Monk Firecracker Tornado
Firecracker Bandit
Firecracker Bandit Monk
Firecracker
Firecracker Bandit
Firecracker Bandit
Monk Tornado
Firecracker Bandit Monk
Firecracker Tornado Monk
Monk
Tornado
Tornado Monk
Monk
Firecracker Tornado
Firecracker Tornado Royal Ghost Bandit Monk
Tornado Bandit Monk
Firecracker Tornado Bandit
Firecracker Tornado
Firecracker
Bandit
Firecracker Monk
Firecracker Monk
Bandit
Firecracker Tornado Monk
Firecracker
Firecracker
Monk Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Royal Ghost Bandit Monk

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