My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Fisherman Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Fisherman Sparky
Giant Snowball
Royal Hogs Fisherman
Zap
Firecracker Royal Hogs Dark Prince Fisherman Sparky
Barbarian Barrel
Firecracker Royal Hogs Dark Prince Sparky
The Log
Firecracker Royal Hogs Dark Prince Fisherman Sparky
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Royal Hogs Dark Prince Fisherman Mother Witch Sparky
Fireball
Firecracker Royal Hogs Fisherman Mother Witch Sparky
Poison
Firecracker Royal Hogs Fisherman Mother Witch Sparky
Lightning
Dark Prince Fisherman Mother Witch Sparky
Rocket
Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Poison Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fisherman Dark Prince Poison Mother Witch Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Fisherman Dark Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Sparky Dark Prince Mother Witch
Firecracker
Royal Hogs Dark Prince Fisherman Sparky
Royal Hogs
Arrows Mother Witch Firecracker Dark Prince Poison Fisherman
Dark Prince
Arrows Firecracker Royal Hogs Poison Fisherman Mother Witch Sparky
Poison
Royal Hogs Dark Prince Mother Witch
Fisherman
Firecracker Royal Hogs Dark Prince Sparky
Mother Witch
Royal Hogs Arrows Dark Prince Poison
Sparky
Arrows Firecracker Dark Prince Fisherman

Defense Synergies 0 10

Arrows
Dark Prince Mother Witch Sparky
Firecracker
Dark Prince Fisherman
Royal Hogs
Dark Prince
Arrows Firecracker Poison Mother Witch
Poison
Dark Prince Mother Witch Sparky
Fisherman
Firecracker Mother Witch
Mother Witch
Arrows Dark Prince Poison Fisherman
Sparky
Arrows Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Firecracker Dark Prince Fisherman
Fisherman Sparky Dark Prince
Sparky Firecracker Dark Prince Fisherman
Arrows Firecracker Dark Prince Poison Sparky
Arrows Firecracker Dark Prince Mother Witch
Arrows Firecracker Poison
Arrows Poison Sparky
Sparky Fisherman
Firecracker Dark Prince Fisherman Sparky
Poison Mother Witch Arrows Firecracker Dark Prince Fisherman
Arrows Firecracker Poison
Sparky Dark Prince
Sparky Arrows Firecracker Dark Prince Poison
Sparky
Fisherman Sparky
Sparky Arrows Firecracker Dark Prince Poison Fisherman
Arrows Firecracker Dark Prince Fisherman
Arrows Poison Firecracker Dark Prince Fisherman Mother Witch
Sparky Fisherman
Dark Prince Arrows Firecracker Poison Fisherman Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Fisherman Sparky
Poison Arrows Firecracker Fisherman
Dark Prince Fisherman Sparky
Dark Prince Fisherman Sparky
Dark Prince Fisherman Sparky
Arrows Firecracker Poison Mother Witch
Dark Prince Sparky
Dark Prince Fisherman Sparky
Firecracker Dark Prince Poison Sparky
Sparky
Dark Prince Sparky
Arrows Dark Prince Poison
Dark Prince Sparky
Firecracker Sparky
Sparky Firecracker Dark Prince Poison Fisherman
Arrows Poison Firecracker Dark Prince Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Sparky
Arrows Firecracker Poison Fisherman
Arrows Poison Sparky
Arrows Firecracker Dark Prince Poison Sparky
Poison Arrows Firecracker Dark Prince Sparky
Arrows Firecracker Poison Mother Witch
Arrows Firecracker Poison Sparky
Arrows Poison Firecracker
Arrows Poison Firecracker Fisherman
Poison Fisherman Sparky
Firecracker Poison Arrows Dark Prince Fisherman Sparky
Poison Arrows Firecracker
Poison Firecracker Fisherman Sparky
Arrows Firecracker Poison Fisherman
Arrows Firecracker Poison Fisherman Sparky
Arrows Firecracker Poison Sparky
Arrows Firecracker Poison Sparky
Arrows Poison Sparky
Fisherman Sparky
Arrows Firecracker Dark Prince Poison Fisherman Sparky
Arrows Firecracker Poison Mother Witch
Poison Sparky
Arrows Poison
Fisherman Sparky
Arrows Poison
Arrows Firecracker Poison Mother Witch Dark Prince Sparky
Fisherman
Arrows Firecracker Poison Fisherman Sparky
Arrows Poison Fisherman Sparky
Poison Arrows Firecracker Fisherman Sparky
Poison Arrows Firecracker Mother Witch Sparky
Firecracker Poison
Sparky
Poison Arrows Sparky
Arrows Firecracker Poison Sparky
Sparky
Arrows Firecracker Poison Sparky
Dark Prince
Poison Arrows Firecracker
Arrows
Poison Firecracker Dark Prince Sparky
Arrows Firecracker Poison
Arrows Poison Sparky
Firecracker Dark Prince Sparky
Firecracker Poison Sparky
Firecracker Poison
Poison Firecracker Dark Prince Sparky
Sparky
Firecracker Sparky

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