My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Balloon
Giant Snowball
Goblin Gang Dart Goblin Guards Balloon
Zap
Goblin Gang Dart Goblin Guards Balloon
Barbarian Barrel
Knight Goblin Gang Dart Goblin Valkyrie Guards Ice Wizard
The Log
Goblin Gang Dart Goblin Guards
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Dart Goblin Guards
Royal Delivery
Knight Goblin Gang Dart Goblin Valkyrie Guards Balloon Ice Wizard
Fireball
Goblin Gang Dart Goblin Balloon Ice Wizard
Poison
Goblin Gang Dart Goblin Guards Balloon Ice Wizard
Lightning
Knight Valkyrie Balloon Ice Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Dart Goblin Guards Ice Wizard Valkyrie Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Balloon The Log Ice Wizard
Goblin Gang
Knight Dart Goblin Valkyrie Balloon
Dart Goblin
Knight Valkyrie Goblin Gang Balloon The Log
Valkyrie
Dart Goblin Balloon Goblin Gang
Guards
The Log
Balloon
Knight Valkyrie Goblin Gang Dart Goblin The Log Ice Wizard
The Log
Knight Dart Goblin Guards Balloon
Ice Wizard
Knight Balloon

Defense Synergies 3 15

Knight
Goblin Gang Dart Goblin Ice Wizard The Log
Goblin Gang
Knight Dart Goblin Valkyrie Guards The Log Ice Wizard
Dart Goblin
Knight Goblin Gang Valkyrie Guards The Log Ice Wizard
Valkyrie
Goblin Gang Dart Goblin The Log Ice Wizard
Guards
Goblin Gang Dart Goblin The Log Ice Wizard
Balloon
The Log
Knight Goblin Gang Dart Goblin Valkyrie Guards Ice Wizard
Ice Wizard
Knight Goblin Gang Dart Goblin Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie The Log
Knight Goblin Gang Dart Goblin Valkyrie The Log Ice Wizard
Goblin Gang Knight Dart Goblin Valkyrie Ice Wizard
Knight Goblin Gang Dart Goblin Valkyrie Guards Ice Wizard
Valkyrie The Log
Goblin Gang The Log Dart Goblin Valkyrie Guards Ice Wizard
Dart Goblin Goblin Gang Ice Wizard
Dart Goblin Valkyrie The Log
Goblin Gang Ice Wizard
Knight Goblin Gang Guards Dart Goblin Valkyrie Ice Wizard
Goblin Gang Dart Goblin Valkyrie Guards Ice Wizard Knight The Log
Goblin Gang Dart Goblin Ice Wizard
Knight Goblin Gang Valkyrie Guards The Log Ice Wizard
Valkyrie Goblin Gang Dart Goblin Guards The Log
Knight Goblin Gang
Goblin Gang The Log
Knight Goblin Gang Valkyrie
Valkyrie Knight Goblin Gang Dart Goblin Guards The Log Ice Wizard
Valkyrie The Log Knight Dart Goblin Guards Ice Wizard
Dart Goblin
Goblin Gang Valkyrie Knight Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Guards
Knight Goblin Gang Valkyrie The Log
Goblin Gang Guards Knight Valkyrie The Log
Goblin Gang Valkyrie Guards Knight The Log
Knight Goblin Gang Valkyrie Guards
Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Guards Knight Dart Goblin Valkyrie Ice Wizard
Knight Valkyrie
Knight Valkyrie The Log
Goblin Gang Dart Goblin Guards
Knight Dart Goblin Valkyrie Guards
Valkyrie Guards The Log
Knight Goblin Gang Valkyrie Guards
Dart Goblin Valkyrie
Goblin Gang Guards Knight Dart Goblin Valkyrie The Log
Valkyrie Dart Goblin The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie Guards The Log
Dart Goblin The Log Ice Wizard
Dart Goblin The Log
Knight Dart Goblin Valkyrie Guards The Log
Valkyrie The Log
Dart Goblin Ice Wizard
Dart Goblin The Log
The Log Dart Goblin Ice Wizard
The Log Dart Goblin
Goblin Gang Guards
Knight Dart Goblin Valkyrie The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie Ice Wizard
The Log Dart Goblin Ice Wizard
The Log
Dart Goblin The Log
Dart Goblin Ice Wizard
Dart Goblin Guards
Dart Goblin The Log
The Log
Goblin Gang Dart Goblin Guards
Dart Goblin Ice Wizard
The Log
Knight Goblin Gang Dart Goblin Valkyrie
The Log Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin Guards The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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