My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Inferno Dragon
Giant Snowball
Bomber Goblin Gang Inferno Dragon
Zap
Bomber Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Firecracker Bomb Tower Electro Wizard
The Log
Bomber Goblin Gang Firecracker
Earthquake
Bomber Goblin Gang Firecracker Bomb Tower
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Electro Wizard Inferno Dragon
Fireball
Bomber Goblin Gang Firecracker Bomb Tower Electro Wizard Inferno Dragon
Poison
Bomber Goblin Gang Firecracker Bomb Tower Electro Wizard
Lightning
Bomb Tower Electro Wizard Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Firecracker Bomb Tower Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Inferno Dragon Mega Knight
Bomb Tower
The Log
Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Bomber Firecracker The Log Electro Wizard

Defense Synergies 2 17

Bomber
The Log Electro Wizard
Goblin Gang
Firecracker Bomb Tower The Log Electro Wizard Inferno Dragon
Firecracker
The Log Goblin Gang Bomb Tower Electro Wizard Mega Knight
Bomb Tower
The Log Goblin Gang Firecracker Electro Wizard
The Log
Firecracker Bomb Tower Bomber Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Bomber Goblin Gang Firecracker Bomb Tower The Log Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log Electro Wizard
Bomb Tower Inferno Dragon Goblin Gang Firecracker The Log Electro Wizard Mega Knight
Goblin Gang Bomb Tower Mega Knight Bomber Electro Wizard Inferno Dragon
Bomb Tower Inferno Dragon Goblin Gang Firecracker Electro Wizard Mega Knight
Bomber Firecracker Bomb Tower The Log Mega Knight
Goblin Gang The Log Bomber Firecracker Bomb Tower Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Firecracker Bomb Tower
Bomb Tower The Log Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Bomb Tower
Goblin Gang Bomber Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Bomber Firecracker Bomb Tower The Log Mega Knight
Inferno Dragon Goblin Gang Firecracker Electro Wizard
Bomb Tower Mega Knight Bomber Goblin Gang The Log Electro Wizard
Bomber Bomb Tower Mega Knight Goblin Gang Firecracker The Log Electro Wizard
Inferno Dragon Goblin Gang Bomb Tower Electro Wizard Mega Knight
Bomb Tower Goblin Gang The Log Electro Wizard Inferno Dragon Mega Knight
Bomb Tower Mega Knight Bomber Goblin Gang Firecracker Electro Wizard
Bomb Tower Mega Knight Bomber Goblin Gang Firecracker The Log Electro Wizard
Bomb Tower The Log Bomber Firecracker Electro Wizard Inferno Dragon Mega Knight
Bomb Tower Electro Wizard Inferno Dragon
Bomber Goblin Gang Mega Knight Firecracker Bomb Tower The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Bomber Goblin Gang Firecracker Bomb Tower The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bomb Tower The Log Electro Wizard
Goblin Gang Mega Knight The Log Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Firecracker Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Bomb Tower Electro Wizard
Mega Knight Bomb Tower Inferno Dragon
Electro Wizard Mega Knight Firecracker Bomb Tower The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bomb Tower
Mega Knight The Log Electro Wizard
Mega Knight Goblin Gang Bomb Tower
Bomber Firecracker Bomb Tower Mega Knight
Goblin Gang Electro Wizard Bomber Firecracker Bomb Tower The Log Inferno Dragon
Mega Knight Bomber Firecracker Bomb Tower The Log Electro Wizard Inferno Dragon
Bomber Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Bomber Firecracker The Log Mega Knight
Firecracker
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log Mega Knight
Bomber
Bomber Firecracker The Log Electro Wizard Mega Knight
Bomber Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Bomber Mega Knight
Inferno Dragon
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Bomber The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Goblin Gang
Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Electro Wizard Mega Knight
The Log Bomber Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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