My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Poison
Goblin Gang Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Mini P.E.K.K.A Hog Rider Freeze Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider P.E.K.K.A Mini P.E.K.K.A Freeze
Goblin Gang
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians
Zap Hog Rider
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider
Hog Rider
Zap Goblin Gang Freeze Elite Barbarians Mini P.E.K.K.A
Skeleton Army
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Goblin Gang

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Goblin Gang Elite Barbarians Skeleton Army P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Elite Barbarians Skeleton Army Freeze
Hog Rider
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Skeleton Army
P.E.K.K.A
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Elite Barbarians Freeze
Elite Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Elite Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army Freeze Zap
Zap Goblin Gang Freeze
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Mini P.E.K.K.A
Goblin Gang Skeleton Army Zap Freeze
Zap Goblin Gang
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Goblin Gang Elite Barbarians Freeze
Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Freeze P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Freeze P.E.K.K.A
Goblin Gang Elite Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Zap Goblin Gang Elite Barbarians Skeleton Army
Zap Freeze
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Skeleton Army P.E.K.K.A Zap Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Mini P.E.K.K.A Skeleton Army
Zap Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Skeleton Army
Zap Freeze P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap
Zap Freeze
Zap Freeze
Zap
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Zap
Zap
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Zap
Zap Freeze
Zap
Zap
Zap
Elite Barbarians Zap
Zap Freeze
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Freeze
P.E.K.K.A
Zap Goblin Gang Skeleton Army Freeze
Zap
Freeze
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Freeze
Zap
Zap Freeze
P.E.K.K.A

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