My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Army
Giant Snowball
Bomber Archers Barbarians Dart Goblin Skeleton Army
Zap
Bomber Archers Dart Goblin Skeleton Army Goblin Giant
Barbarian Barrel
Bomber Archers Barbarians Dart Goblin Wizard Skeleton Army
The Log
Bomber Archers Barbarians Dart Goblin Skeleton Army
Earthquake
Bomber Archers Barbarians Skeleton Army
Arrows
Bomber Archers Dart Goblin Skeleton Army
Royal Delivery
Bomber Archers Barbarians Dart Goblin Wizard Skeleton Army
Fireball
Bomber Archers Barbarians Dart Goblin Wizard Skeleton Army
Poison
Bomber Archers Barbarians Dart Goblin Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Dart Goblin Skeleton Army Barbarians Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Dart Goblin

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant
Archers
Arrows Goblin Giant
Arrows
Archers Goblin Giant
Barbarians
Dart Goblin
Goblin Giant
Wizard
Goblin Giant
Skeleton Army
Goblin Giant
Bomber Archers Arrows Dart Goblin Wizard

Defense Synergies 0 8

Bomber
Archers
Dart Goblin Skeleton Army Goblin Giant
Arrows
Barbarians
Barbarians
Arrows Skeleton Army
Dart Goblin
Archers Skeleton Army Goblin Giant
Wizard
Skeleton Army
Skeleton Army
Archers Barbarians Dart Goblin Wizard
Goblin Giant
Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Wizard Goblin Giant
Barbarians Skeleton Army Dart Goblin
Barbarians Skeleton Army Bomber Archers Dart Goblin
Barbarians Skeleton Army Dart Goblin
Bomber Arrows Barbarians Skeleton Army
Arrows Skeleton Army Bomber Archers Dart Goblin
Dart Goblin Archers Arrows Wizard
Arrows Barbarians Dart Goblin Goblin Giant
Barbarians Skeleton Army
Skeleton Army Bomber Archers Barbarians Dart Goblin
Archers Barbarians Dart Goblin Skeleton Army Bomber Arrows Wizard Goblin Giant
Arrows Archers Dart Goblin Wizard
Barbarians Skeleton Army Bomber Wizard
Bomber Wizard Skeleton Army Arrows Barbarians Dart Goblin
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Wizard Bomber Arrows Skeleton Army
Arrows Bomber Archers Barbarians Dart Goblin Wizard Skeleton Army
Arrows Wizard Bomber Archers Barbarians Dart Goblin
Barbarians Dart Goblin
Bomber Wizard Skeleton Army Archers Arrows Barbarians Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Archers
Bomber Archers Arrows Wizard
Barbarians Skeleton Army Goblin Giant
Skeleton Army Barbarians Goblin Giant
Barbarians Skeleton Army Goblin Giant
Arrows Wizard Archers Dart Goblin Goblin Giant
Skeleton Army Archers Barbarians Dart Goblin Goblin Giant
Barbarians Skeleton Army Goblin Giant
Barbarians Skeleton Army
Barbarians Dart Goblin Skeleton Army Goblin Giant
Barbarians Dart Goblin
Skeleton Army Arrows Barbarians Goblin Giant
Barbarians Skeleton Army Wizard Goblin Giant
Wizard Bomber Archers Barbarians Dart Goblin Skeleton Army
Barbarians Skeleton Army Bomber Archers Dart Goblin Goblin Giant
Arrows Bomber Archers Barbarians Dart Goblin Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Barbarians Dart Goblin
Bomber Wizard Arrows
Arrows Wizard Dart Goblin Goblin Giant
Bomber Archers Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Archers Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bomber
Bomber Archers Arrows Dart Goblin Wizard
Bomber Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Barbarians
Arrows Bomber Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Archers Arrows Dart Goblin Wizard
Dart Goblin Wizard
Bomber Arrows Dart Goblin Wizard
Arrows
Arrows Wizard
Archers Barbarians Dart Goblin Skeleton Army
Archers Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Bomber Dart Goblin Wizard
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin Wizard

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