My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Battle Ram Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Elite Barbarians Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Battle Ram
Giant Snowball
Bomber Mega Minion Battle Ram
Zap
Bomber Mortar Battle Ram Goblin Giant
Barbarian Barrel
Bomber Knight Mortar Elite Barbarians Battle Ram
The Log
Bomber Elite Barbarians Battle Ram
Earthquake
Bomber Mortar
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Mega Minion Battle Ram
Fireball
Bomber Mortar Elite Barbarians Mega Minion Battle Ram
Poison
Bomber Mortar Mega Minion
Lightning
Knight Mortar Elite Barbarians Mega Minion Battle Ram
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Mega Minion Void Mortar Battle Ram Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Mega Minion Void

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mortar Elite Barbarians Battle Ram Goblin Giant
Knight
Mortar Mega Minion Battle Ram Bomber Elite Barbarians
Mortar
Knight Bomber Mega Minion Goblin Giant
Elite Barbarians
Bomber Knight Battle Ram Goblin Giant
Mega Minion
Knight Goblin Giant Mortar
Battle Ram
Knight Bomber Elite Barbarians
Void
Goblin Giant
Goblin Giant
Mega Minion Bomber Mortar Elite Barbarians Void

Defense Synergies 2 4

Bomber
Knight Mortar
Knight
Bomber Mega Minion Mortar
Mortar
Bomber Knight Mega Minion
Elite Barbarians
Mega Minion
Mega Minion
Knight Mortar Elite Barbarians
Battle Ram
Void
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Mega Minion Void Goblin Giant
Elite Barbarians Knight Mortar Mega Minion
Mortar Bomber Knight Elite Barbarians Mega Minion Void
Elite Barbarians Knight Mortar Mega Minion
Bomber Elite Barbarians
Bomber Mega Minion
Mega Minion Mortar Void
Void Goblin Giant
Mortar Elite Barbarians
Knight Elite Barbarians Bomber
Bomber Knight Mega Minion Goblin Giant
Mega Minion
Mortar Bomber Knight Elite Barbarians
Bomber Mortar Mega Minion
Elite Barbarians Knight Mortar
Mortar Elite Barbarians
Bomber Knight Mortar Elite Barbarians
Mortar Bomber Knight Elite Barbarians Mega Minion
Mortar Bomber Knight Mega Minion
Mortar Elite Barbarians
Bomber Knight Elite Barbarians Goblin Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Void
Void Bomber Knight Mortar Elite Barbarians Mega Minion
Knight Elite Barbarians Goblin Giant
Knight Elite Barbarians Goblin Giant
Knight Elite Barbarians Goblin Giant
Goblin Giant
Knight Elite Barbarians Mega Minion Void Goblin Giant
Knight Elite Barbarians Goblin Giant
Void Knight Mortar Elite Barbarians Mega Minion
Mega Minion Goblin Giant
Knight Elite Barbarians Mega Minion
Elite Barbarians Void Goblin Giant
Elite Barbarians Knight Goblin Giant
Bomber
Elite Barbarians Bomber Knight Mortar Mega Minion Goblin Giant
Bomber Elite Barbarians Mega Minion
Bomber Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Mortar
Mortar Void
Void Goblin Giant
Knight Void
Bomber Mortar
Mega Minion Goblin Giant
Bomber Mortar
Void Mortar
Elite Barbarians Void
Void Knight Mortar
Void
Knight Mortar Elite Barbarians Void
Mortar Void
Mortar Elite Barbarians
Bomber Mortar
Mortar
Mortar
Bomber
Void Bomber Mortar Mega Minion
Bomber Mortar Void
Void
Void
Void
Mortar Void
Bomber Mortar
Mega Minion
Mortar Void
Void Mortar
Void Mortar
Elite Barbarians Void
Mega Minion Void
Elite Barbarians Mega Minion Void
Void Bomber Mortar
Void
Void
Mega Minion
Void Knight Mega Minion
Bomber Mortar
Void
Elite Barbarians Mega Minion
Elite Barbarians
Void
Void Mortar Goblin Giant
Mortar Void
Void

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