My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Goblins Goblin Barrel Witch
Zap
Goblins Goblin Barrel Witch
Barbarian Barrel
Goblins Knight Elite Barbarians Goblin Cage Bomb Tower Goblin Barrel Witch
The Log
Goblins Elite Barbarians Goblin Cage Goblin Barrel Witch
Earthquake
Goblin Cage Bomb Tower Goblin Barrel Witch
Arrows
Goblins Goblin Barrel Witch
Royal Delivery
Goblins Knight Elite Barbarians Goblin Cage Goblin Barrel Witch
Fireball
Elite Barbarians Goblin Cage Bomb Tower Goblin Barrel Witch
Poison
Goblin Cage Bomb Tower Witch
Lightning
Knight Elite Barbarians Goblin Cage Bomb Tower Witch
Rocket
Elite Barbarians Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Goblin Barrel Goblin Cage Bomb Tower Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Goblin Barrel Goblin Cage

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Goblin Barrel Elite Barbarians Witch
Elite Barbarians
Knight
Goblin Cage
Goblin Barrel Witch
Bomb Tower
Rocket
Goblin Barrel
Knight Goblin Cage
Witch
Knight Goblin Cage

Defense Synergies 1 5

Goblins
Knight Goblin Cage
Knight
Bomb Tower Goblins Goblin Cage Witch
Elite Barbarians
Goblin Cage
Goblins Knight Witch
Bomb Tower
Knight
Rocket
Goblin Barrel
Witch
Knight Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Goblin Cage
Elite Barbarians Bomb Tower Goblins Knight Goblin Cage Witch
Goblin Cage Bomb Tower Rocket Witch Goblins Knight Elite Barbarians
Elite Barbarians Goblin Cage Bomb Tower Witch Goblins Knight
Elite Barbarians Goblin Cage Bomb Tower Rocket
Goblins Bomb Tower
Rocket Goblin Cage Bomb Tower Witch
Rocket Goblin Cage Bomb Tower
Witch Goblins Elite Barbarians Goblin Cage Bomb Tower
Knight Elite Barbarians Goblins
Goblins Witch Knight Bomb Tower
Witch
Goblin Cage Bomb Tower Knight Elite Barbarians Rocket Witch
Bomb Tower Rocket Goblins Goblin Cage Witch
Elite Barbarians Knight Goblin Cage Bomb Tower
Bomb Tower Rocket Elite Barbarians Goblin Cage
Bomb Tower Goblins Knight Elite Barbarians Goblin Cage Witch
Goblin Cage Bomb Tower Goblins Knight Elite Barbarians Witch
Goblin Cage Bomb Tower Witch Knight
Elite Barbarians Goblin Cage Bomb Tower
Goblins Knight Elite Barbarians Bomb Tower Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Elite Barbarians Goblin Cage Witch
Knight Elite Barbarians Bomb Tower Rocket
Goblins Knight Elite Barbarians Goblin Cage Bomb Tower Rocket Witch
Rocket Knight Elite Barbarians Goblin Cage
Knight Elite Barbarians Goblin Cage Witch
Rocket Bomb Tower Witch
Rocket Goblins Knight Elite Barbarians Goblin Cage Bomb Tower Witch
Knight Elite Barbarians Goblin Cage Bomb Tower
Goblin Cage Rocket Goblins Knight Elite Barbarians Bomb Tower Witch
Witch Goblin Cage
Knight Elite Barbarians Goblin Cage Bomb Tower Witch
Rocket Elite Barbarians Goblin Cage
Elite Barbarians Rocket Knight Goblin Cage Bomb Tower Witch
Goblin Cage Bomb Tower Witch
Elite Barbarians Witch Goblins Knight Goblin Cage Bomb Tower Rocket
Elite Barbarians Goblin Cage Bomb Tower Witch
Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Rocket
Rocket
Rocket Witch
Witch
Rocket Goblins Elite Barbarians
Rocket Knight
Rocket
Rocket Knight Elite Barbarians
Rocket
Elite Barbarians
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Witch
Witch
Witch
Witch
Rocket
Elite Barbarians Witch
Rocket Witch
Elite Barbarians
Rocket
Rocket
Rocket
Rocket Witch
Rocket Witch
Knight Rocket
Rocket
Elite Barbarians
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch
Rocket

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