My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Electro Spirit Goblin Cage Valkyrie Wizard Witch
The Log
Electro Spirit Mini P.E.K.K.A Goblin Cage Witch
Earthquake
Goblin Cage Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Mini P.E.K.K.A Goblin Cage Valkyrie Wizard Witch P.E.K.K.A
Fireball
Goblin Cage Wizard Witch
Poison
Goblin Cage Wizard Witch
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Mini P.E.K.K.A Goblin Cage Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Mini P.E.K.K.A Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Goblin Cage
Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Witch
Goblin Cage Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Valkyrie Wizard Witch

Defense Synergies 0 12

Electro Spirit
Arrows
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Arrows Valkyrie Wizard Witch
Goblin Cage
Wizard Witch
Valkyrie
Arrows Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Goblin Cage Valkyrie P.E.K.K.A
Witch
Mini P.E.K.K.A Goblin Cage Valkyrie
P.E.K.K.A
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Valkyrie Witch
Mini P.E.K.K.A Goblin Cage Witch P.E.K.K.A Valkyrie
Mini P.E.K.K.A Goblin Cage Witch P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Goblin Cage Valkyrie P.E.K.K.A
Arrows Electro Spirit Valkyrie
Electro Spirit Arrows Goblin Cage Wizard Witch
Electro Spirit Arrows Goblin Cage Valkyrie P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Valkyrie
Valkyrie Witch Electro Spirit Arrows Wizard
Arrows Wizard Witch
Mini P.E.K.K.A Goblin Cage P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Electro Spirit Arrows Mini P.E.K.K.A Goblin Cage Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Goblin Cage Valkyrie Witch P.E.K.K.A
Arrows Goblin Cage Valkyrie Electro Spirit Wizard Witch
Arrows Goblin Cage Valkyrie Wizard Witch Electro Spirit
Mini P.E.K.K.A P.E.K.K.A Goblin Cage
Valkyrie Wizard Electro Spirit Arrows Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblin Cage Witch P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Mini P.E.K.K.A Valkyrie P.E.K.K.A Goblin Cage
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Arrows Wizard Electro Spirit Witch
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage P.E.K.K.A Electro Spirit Mini P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Goblin Cage
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Valkyrie Witch
P.E.K.K.A Arrows Goblin Cage Valkyrie
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Valkyrie Wizard Witch
Wizard Goblin Cage Valkyrie Witch
Witch Electro Spirit Mini P.E.K.K.A Goblin Cage Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Spirit Mini P.E.K.K.A Goblin Cage Wizard Witch P.E.K.K.A
Electro Spirit Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Electro Spirit Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Electro Spirit Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Electro Spirit Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Electro Spirit Arrows
P.E.K.K.A
Arrows Wizard
Electro Spirit Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Electro Spirit Witch
Witch
Witch
P.E.K.K.A
Wizard

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