My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Baby Dragon Princess Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Goblin Drill Lava Hound
Giant Snowball
Battle Ram Guards Baby Dragon Goblin Drill Princess Lava Hound
Zap
Firecracker Battle Ram Guards Goblin Drill Princess Lava Hound
Barbarian Barrel
Firecracker Battle Ram Guards Goblin Drill Princess
The Log
Firecracker Battle Ram Guards Goblin Drill Princess
Earthquake
Firecracker Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill Princess Lava Hound
Royal Delivery
Firecracker Battle Ram Guards Baby Dragon Goblin Drill Princess Lava Hound
Fireball
Firecracker Battle Ram Baby Dragon Goblin Drill Princess Lava Hound
Poison
Firecracker Guards Goblin Drill Princess Lava Hound
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Baby Dragon Goblin Drill Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Princess Battle Ram Baby Dragon Goblin Drill Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Princess

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Guards Baby Dragon Princess Lava Hound
Firecracker
Zap Battle Ram Baby Dragon Goblin Drill Princess Lava Hound
Battle Ram
Zap Firecracker Baby Dragon Princess Lava Hound
Guards
Zap Lava Hound
Baby Dragon
Lava Hound Zap Firecracker Battle Ram
Goblin Drill
Firecracker Princess
Princess
Zap Firecracker Battle Ram Goblin Drill
Lava Hound
Baby Dragon Zap Firecracker Battle Ram Guards

Defense Synergies 0 12

Zap
Firecracker Guards Baby Dragon Goblin Drill Princess
Firecracker
Zap Guards Baby Dragon Princess
Battle Ram
Guards
Zap Firecracker Baby Dragon Goblin Drill Princess
Baby Dragon
Zap Firecracker Guards
Goblin Drill
Zap Guards Princess
Princess
Zap Firecracker Guards Goblin Drill
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon
Zap Firecracker Goblin Drill
Goblin Drill
Firecracker Guards Goblin Drill
Firecracker Princess
Zap Firecracker Guards Baby Dragon
Zap Firecracker Baby Dragon Princess
Zap Baby Dragon
Goblin Drill Princess
Guards Firecracker
Guards Zap Firecracker Baby Dragon Goblin Drill Princess
Zap Firecracker Baby Dragon Princess
Goblin Drill Zap Guards
Zap Firecracker Guards Baby Dragon Goblin Drill Princess
Goblin Drill
Zap Goblin Drill
Firecracker Goblin Drill
Zap Firecracker Guards Baby Dragon Goblin Drill
Zap Baby Dragon Goblin Drill Firecracker Guards Princess
Goblin Drill
Firecracker Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Firecracker Baby Dragon
Guards Zap
Guards Zap
Guards Goblin Drill
Firecracker Zap Baby Dragon Princess
Guards
Zap Firecracker Baby Dragon
Guards Goblin Drill
Guards
Zap Guards
Guards
Firecracker Baby Dragon Princess
Guards Zap Firecracker Baby Dragon Goblin Drill
Zap Firecracker Baby Dragon Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Guards Baby Dragon Goblin Drill
Firecracker Zap Baby Dragon Princess
Baby Dragon Goblin Drill
Firecracker Guards
Zap Firecracker Baby Dragon
Firecracker Zap Baby Dragon Princess
Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess
Zap Firecracker
Guards
Firecracker Zap Princess
Zap Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Princess Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Goblin Drill Princess
Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess
Baby Dragon
Princess
Zap Baby Dragon Goblin Drill
Zap Firecracker Baby Dragon Princess
Firecracker Zap Baby Dragon Princess
Zap Baby Dragon Princess
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Princess
Zap Firecracker Guards
Zap
Zap Firecracker Princess
Firecracker Princess
Zap Guards Princess
Zap Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess
Zap
Firecracker
Zap Firecracker Guards Baby Dragon Princess
Firecracker Zap Princess
Zap Firecracker Baby Dragon Princess
Firecracker

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