My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Barbarian Hut Witch Executioner Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Wizard Barbarian Hut Witch Executioner Sparky
The Log
Firecracker Barbarian Hut Witch Sparky
Earthquake
Firecracker Barbarian Hut Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Executioner Sparky
Fireball
Firecracker Wizard Barbarian Hut Witch Executioner Sparky
Poison
Firecracker Wizard Barbarian Hut Witch Executioner Sparky
Lightning
Wizard Barbarian Hut Witch Executioner Sparky Goblinstein
Rocket
Wizard Barbarian Hut Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Wizard Witch Executioner Goblinstein Barbarian Hut Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Wizard Witch Executioner

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Barbarian Hut Sparky Mega Knight
Wizard
Sparky Mega Knight
Barbarian Hut
Firecracker
Witch
Mega Knight
Executioner
Mega Knight
Sparky
Firecracker Wizard
Mega Knight
Firecracker Wizard Witch Executioner
Goblinstein

Defense Synergies 0 5

Firecracker
Barbarian Hut Mega Knight
Wizard
Mega Knight
Barbarian Hut
Firecracker
Witch
Mega Knight
Executioner
Mega Knight
Sparky
Mega Knight
Firecracker Wizard Witch Executioner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Wizard Executioner Sparky
Barbarian Hut Sparky Firecracker Witch Executioner Mega Knight
Barbarian Hut Witch Sparky Mega Knight Executioner
Barbarian Hut Witch Sparky Firecracker Mega Knight
Firecracker Sparky Mega Knight
Firecracker Executioner Mega Knight
Firecracker Wizard Barbarian Hut Witch Executioner
Barbarian Hut Sparky Mega Knight
Barbarian Hut Witch Sparky
Firecracker Sparky Mega Knight
Witch Executioner Firecracker Wizard Mega Knight
Executioner Firecracker Wizard Barbarian Hut Witch
Barbarian Hut Sparky Mega Knight Wizard Witch
Wizard Barbarian Hut Executioner Sparky Mega Knight Firecracker Witch
Barbarian Hut Sparky Mega Knight
Barbarian Hut Sparky Mega Knight
Wizard Barbarian Hut Sparky Mega Knight Firecracker Witch Executioner
Mega Knight Firecracker Wizard Barbarian Hut Witch Executioner
Wizard Witch Executioner Firecracker Barbarian Hut Mega Knight
Barbarian Hut Sparky
Wizard Mega Knight Firecracker Witch Executioner Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Witch Sparky
Firecracker Wizard Executioner Mega Knight
Mega Knight Barbarian Hut Witch Sparky
Mega Knight Barbarian Hut Sparky
Barbarian Hut Witch Executioner Sparky Mega Knight
Firecracker Wizard Executioner Witch
Sparky Barbarian Hut Witch
Mega Knight Barbarian Hut Sparky
Mega Knight Firecracker Barbarian Hut Witch Sparky
Witch Barbarian Hut Sparky
Mega Knight Witch Sparky
Mega Knight
Mega Knight Wizard Barbarian Hut Witch Executioner Sparky
Wizard Firecracker Barbarian Hut Witch Executioner Sparky Mega Knight
Witch Sparky Firecracker Barbarian Hut Executioner
Executioner Mega Knight Firecracker Wizard Barbarian Hut Witch Sparky
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Hut Sparky
Firecracker Executioner
Barbarian Hut Sparky
Firecracker Barbarian Hut Sparky
Wizard Executioner Firecracker Sparky Mega Knight
Firecracker Wizard Executioner Witch
Firecracker Wizard Witch Executioner Sparky
Firecracker Wizard Barbarian Hut Executioner
Firecracker Wizard
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Executioner
Firecracker Barbarian Hut Executioner Sparky
Firecracker
Firecracker Barbarian Hut Sparky
Firecracker Wizard Barbarian Hut Witch Executioner Sparky
Firecracker Wizard Barbarian Hut Executioner Sparky Mega Knight
Sparky
Sparky
Firecracker Wizard Executioner Sparky Mega Knight
Firecracker Wizard Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Barbarian Hut
Firecracker Wizard Witch Executioner Sparky Mega Knight
Witch
Firecracker Wizard Witch Executioner Sparky
Wizard Witch Sparky Mega Knight
Firecracker Sparky
Firecracker Wizard Witch Executioner Sparky
Firecracker Wizard Witch
Sparky
Wizard Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Barbarian Hut Witch
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner Sparky Mega Knight
Firecracker Wizard Executioner
Sparky
Firecracker Executioner Sparky Mega Knight
Firecracker Witch Sparky
Firecracker Witch Executioner
Firecracker Witch Executioner Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: