My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Knight Valkyrie Goblin Barrel
The Log
Bomber Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Knight Mini P.E.K.K.A Valkyrie Goblin Barrel
Fireball
Bomber Goblin Barrel
Poison
Bomber
Lightning
Knight Mini P.E.K.K.A Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Barrel Fireball Mini P.E.K.K.A Valkyrie Giant Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Goblin Barrel Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Mini P.E.K.K.A Valkyrie
Knight
Goblin Barrel Bomber Fireball
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Bomber Valkyrie
Valkyrie
Goblin Barrel Bomber Mini P.E.K.K.A Giant
Giant
Bomber Mini P.E.K.K.A Goblin Barrel Fireball Valkyrie
Goblin Barrel
Knight Valkyrie Giant
Goblinstein

Defense Synergies 1 7

Bomber
Knight Mini P.E.K.K.A Valkyrie
Knight
Bomber Fireball Mini P.E.K.K.A
Fireball
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Knight Fireball Valkyrie
Valkyrie
Bomber Fireball Mini P.E.K.K.A
Giant
Goblin Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Bomber Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Bomber Fireball Mini P.E.K.K.A Valkyrie
Fireball Bomber Valkyrie
Fireball
Fireball Valkyrie
Mini P.E.K.K.A
Knight Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Knight Fireball
Fireball
Mini P.E.K.K.A Bomber Knight Fireball Valkyrie
Bomber Fireball Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Bomber Knight Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Bomber Knight
Valkyrie Bomber Knight Fireball
Mini P.E.K.K.A
Bomber Valkyrie Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball
Fireball Bomber Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight Fireball
Knight Mini P.E.K.K.A Valkyrie
Fireball
Mini P.E.K.K.A Knight Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Fireball Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie
Bomber Fireball Valkyrie
Bomber Knight Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Fireball Mini P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball
Bomber
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie
Fireball
Knight Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie
Bomber Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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