My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Giant
Giant Snowball
Goblins Bomber Archers Minions Cannon Barbarians Musketeer
Zap
Goblins Bomber Archers Minions Cannon
Barbarian Barrel
Goblins Bomber Archers Cannon Barbarians Musketeer
The Log
Goblins Bomber Archers Cannon Barbarians Musketeer
Earthquake
Bomber Archers Cannon Barbarians
Arrows
Goblins Bomber Archers Minions
Royal Delivery
Goblins Bomber Archers Minions Barbarians Musketeer
Fireball
Bomber Archers Minions Cannon Barbarians Musketeer
Poison
Bomber Archers Minions Cannon Barbarians Musketeer
Lightning
Cannon Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Archers Minions Cannon Musketeer Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Archers Minions

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Bomber
Giant Minions
Archers
Goblins Giant
Minions
Giant Bomber
Cannon
Barbarians
Musketeer
Giant
Giant
Bomber Minions Musketeer Goblins Archers

Defense Synergies 1 9

Goblins
Bomber Archers Cannon Musketeer
Bomber
Goblins Cannon
Archers
Goblins Minions Cannon
Minions
Archers Cannon Musketeer
Cannon
Musketeer Goblins Bomber Archers Minions
Barbarians
Musketeer
Cannon Goblins Minions
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon Musketeer
Barbarians Goblins Minions Cannon Musketeer
Cannon Barbarians Goblins Bomber Archers Minions Musketeer
Cannon Barbarians Goblins Minions Musketeer
Bomber Barbarians
Goblins Bomber Archers Minions Cannon Musketeer
Minions Musketeer Archers Cannon
Cannon Barbarians Musketeer
Cannon Barbarians Goblins Minions Musketeer
Goblins Bomber Archers Cannon Barbarians Musketeer
Goblins Archers Minions Barbarians Bomber Cannon Musketeer
Minions Musketeer Archers
Cannon Barbarians Bomber Minions Musketeer
Bomber Goblins Minions Cannon Barbarians
Barbarians Cannon
Barbarians Cannon
Barbarians Goblins Bomber Minions Cannon Musketeer
Cannon Goblins Bomber Archers Minions Barbarians Musketeer
Bomber Archers Minions Cannon Barbarians Musketeer
Barbarians Cannon Musketeer
Bomber Goblins Archers Minions Cannon Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Archers
Bomber Archers Musketeer
Barbarians Goblins Minions Musketeer
Barbarians Musketeer
Barbarians Cannon Musketeer
Archers Minions Musketeer
Goblins Archers Minions Barbarians Musketeer
Barbarians
Goblins Minions Barbarians
Cannon Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians
Barbarians Cannon
Bomber Archers Cannon Barbarians Musketeer
Barbarians Goblins Bomber Archers Minions Musketeer
Minions Bomber Archers Cannon Barbarians Musketeer
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Barbarians Musketeer
Bomber
Minions Musketeer
Bomber Archers Musketeer
Goblins Minions Musketeer
Musketeer
Archers Musketeer
Musketeer
Minions Musketeer
Musketeer
Bomber Musketeer
Musketeer
Bomber Minions
Bomber Archers Musketeer
Bomber
Minions Musketeer
Musketeer
Barbarians Musketeer
Bomber
Musketeer
Musketeer
Musketeer
Archers Musketeer
Minions Musketeer
Bomber Musketeer
Archers Minions Barbarians Musketeer
Archers Musketeer
Musketeer
Bomber Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer

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