My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblins Goblin Gang Goblin Barrel Baby Dragon Witch
Zap
Goblins Goblin Gang Royal Giant Goblin Barrel Witch
Barbarian Barrel
Goblins Goblin Gang Valkyrie Goblin Barrel Witch
The Log
Goblins Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblins Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblins Goblin Gang Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon Witch
Fireball
Goblin Gang Goblin Barrel Baby Dragon Witch
Poison
Goblin Gang Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Goblin Gang Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie Baby Dragon
Goblin Gang
Goblin Barrel Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Royal Giant
Goblin Barrel Goblins Goblin Gang Baby Dragon Witch
Mini P.E.K.K.A
Goblin Gang Valkyrie Baby Dragon
Valkyrie
Goblin Barrel Goblins Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Goblin Barrel
Goblin Gang Royal Giant Valkyrie Baby Dragon
Baby Dragon
Goblins Goblin Gang Royal Giant Mini P.E.K.K.A Valkyrie Goblin Barrel Witch
Witch
Royal Giant Valkyrie Baby Dragon

Defense Synergies 0 8

Goblins
Goblin Gang
Mini P.E.K.K.A Valkyrie
Royal Giant
Mini P.E.K.K.A
Goblin Gang Valkyrie Baby Dragon Witch
Valkyrie
Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Mini P.E.K.K.A Goblins Goblin Gang Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Witch Goblins Valkyrie
Mini P.E.K.K.A Witch Goblins Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie
Goblin Gang Goblins Valkyrie Baby Dragon
Goblin Gang Baby Dragon Witch
Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Goblins Goblin Gang
Goblin Gang Goblins Mini P.E.K.K.A Valkyrie
Goblins Goblin Gang Valkyrie Witch Baby Dragon
Goblin Gang Baby Dragon Witch
Mini P.E.K.K.A Goblin Gang Valkyrie Witch
Valkyrie Goblins Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblins Goblin Gang Mini P.E.K.K.A Valkyrie Witch
Valkyrie Goblins Goblin Gang Baby Dragon Witch
Valkyrie Baby Dragon Witch
Mini P.E.K.K.A
Goblin Gang Valkyrie Goblins Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Goblins Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon
Goblin Gang Goblins Mini P.E.K.K.A Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Witch
Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Goblins Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Goblins Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch Goblin Gang
Mini P.E.K.K.A Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie Witch
Valkyrie Baby Dragon Witch
Goblin Gang Witch Goblins Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Goblins Goblin Gang Mini P.E.K.K.A
Valkyrie
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Witch
Mini P.E.K.K.A
Goblin Gang Witch
Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch

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