My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Flying Machine Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Flying Machine Guards Witch
Zap
Bats Flying Machine Guards Witch
Barbarian Barrel
Goblin Cage Guards Witch
The Log
Goblin Cage Guards Witch
Earthquake
Goblin Cage Guards Witch
Arrows
Bats Flying Machine Guards Witch
Royal Delivery
Bats Goblin Cage Flying Machine Guards Witch
Fireball
Goblin Cage Flying Machine Witch
Poison
Bats Goblin Cage Flying Machine Guards Witch
Lightning
Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Goblin Cage Flying Machine Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Flying Machine Golem
Arrows
Fireball Golem
Fireball
Arrows Golem
Goblin Cage
Bats Flying Machine Witch Golem
Flying Machine
Bats Goblin Cage Golem
Guards
Witch
Goblin Cage Golem
Golem
Arrows Fireball Bats Goblin Cage Flying Machine Witch

Defense Synergies 0 8

Bats
Goblin Cage
Arrows
Fireball
Fireball
Arrows Goblin Cage
Goblin Cage
Bats Fireball Flying Machine Guards Witch
Flying Machine
Goblin Cage Guards
Guards
Goblin Cage Flying Machine Witch
Witch
Goblin Cage Guards
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Flying Machine
Bats Goblin Cage Flying Machine Witch
Goblin Cage Witch Bats
Goblin Cage Witch Bats Guards
Arrows Fireball Goblin Cage
Arrows Fireball Bats Flying Machine Guards
Bats Arrows Fireball Goblin Cage Flying Machine Witch
Arrows Fireball Goblin Cage Flying Machine
Witch Goblin Cage
Guards
Bats Guards Witch Arrows Fireball Flying Machine
Arrows Bats Fireball Flying Machine Witch
Goblin Cage Bats Fireball Flying Machine Guards Witch
Fireball Bats Arrows Goblin Cage Guards Witch
Goblin Cage
Fireball Goblin Cage
Bats Arrows Fireball Goblin Cage Witch
Arrows Fireball Goblin Cage Bats Flying Machine Guards Witch
Arrows Goblin Cage Witch Bats Fireball Flying Machine Guards
Goblin Cage
Bats Arrows Fireball Flying Machine Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage Witch
Fireball Arrows Flying Machine
Guards Bats Goblin Cage Witch
Guards Bats Fireball Goblin Cage
Goblin Cage Guards Witch
Arrows Fireball Bats Flying Machine Witch
Guards Bats Fireball Goblin Cage Flying Machine Witch
Goblin Cage
Goblin Cage Bats Fireball Flying Machine Witch
Witch Goblin Cage Guards
Bats Goblin Cage Flying Machine Guards Witch
Arrows Fireball Goblin Cage Guards
Fireball Goblin Cage Guards Witch
Fireball Goblin Cage Flying Machine Witch
Guards Witch Bats Fireball Goblin Cage Flying Machine
Bats Arrows Fireball Goblin Cage Flying Machine Witch
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Guards
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Guards
Fireball Arrows
Arrows Fireball Bats Flying Machine Witch
Arrows Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Bats Fireball Guards
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball
Bats
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Witch
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Witch
Witch
Arrows Fireball Flying Machine Witch
Fireball Arrows Flying Machine Witch
Fireball Arrows
Bats Arrows Fireball Flying Machine Witch
Bats Fireball Flying Machine Guards Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Flying Machine Guards Witch
Fireball Arrows Flying Machine Witch
Arrows Fireball
Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Bats Fireball Flying Machine Guards Witch
Bats Fireball Flying Machine Witch
Fireball Flying Machine Witch
Fireball

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