My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army
Giant Snowball
Goblin Barrel Guards Skeleton Army Baby Dragon Witch
Zap
Inferno Tower Goblin Barrel Guards Skeleton Army Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Guards Skeleton Army Witch
The Log
Mini P.E.K.K.A Goblin Barrel Guards Skeleton Army Witch
Earthquake
Inferno Tower Goblin Barrel Guards Skeleton Army Witch
Arrows
Goblin Barrel Guards Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Guards Skeleton Army Baby Dragon Witch
Fireball
Inferno Tower Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Inferno Tower Guards Skeleton Army Witch
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Skeleton Army Mini P.E.K.K.A Baby Dragon Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon The Log
Inferno Tower
Goblin Barrel
Guards Skeleton Army Baby Dragon
Guards
Goblin Barrel The Log
Skeleton Army
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Goblin Barrel Witch
Witch
Baby Dragon
The Log
Mini P.E.K.K.A Guards

Defense Synergies 4 13

Mini P.E.K.K.A
The Log Guards Skeleton Army Baby Dragon Witch
Inferno Tower
Guards Skeleton Army The Log Baby Dragon
Goblin Barrel
Guards
Inferno Tower Mini P.E.K.K.A Skeleton Army Baby Dragon Witch The Log
Skeleton Army
Inferno Tower Mini P.E.K.K.A Guards The Log
Baby Dragon
Mini P.E.K.K.A Inferno Tower Guards Witch The Log
Witch
Mini P.E.K.K.A Guards Baby Dragon The Log
The Log
Mini P.E.K.K.A Inferno Tower Guards Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Guards
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Guards Baby Dragon
Inferno Tower Baby Dragon Witch
Inferno Tower Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Witch Skeleton Army
Guards Skeleton Army Mini P.E.K.K.A Inferno Tower
Guards Skeleton Army Witch Baby Dragon The Log
Inferno Tower Baby Dragon Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Guards Witch The Log
Skeleton Army Mini P.E.K.K.A Guards Baby Dragon Witch The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Guards Skeleton Army Baby Dragon Witch The Log
Baby Dragon Witch The Log Guards
Mini P.E.K.K.A Inferno Tower
Skeleton Army Mini P.E.K.K.A Guards Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Inferno Tower Witch
Mini P.E.K.K.A Baby Dragon The Log
Guards Skeleton Army Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A Guards Skeleton Army Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Guards Skeleton Army Witch
Baby Dragon Witch
Mini P.E.K.K.A Guards Skeleton Army Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon Witch The Log
Inferno Tower Witch Guards Skeleton Army
Mini P.E.K.K.A Inferno Tower Guards Witch
Skeleton Army Guards The Log
Mini P.E.K.K.A Skeleton Army Inferno Tower Guards Witch
Skeleton Army Baby Dragon Witch
Inferno Tower Guards Skeleton Army Witch Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Baby Dragon Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Guards The Log
Baby Dragon The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A Guards
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch
Guards Witch
Mini P.E.K.K.A
The Log
The Log
Guards Skeleton Army Witch
Baby Dragon Witch
The Log
Mini P.E.K.K.A Baby Dragon
The Log Baby Dragon
Guards Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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