My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Goblin Gang Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Goblin Gang Mini P.E.K.K.A
Goblin Gang
Hog Rider Goblin Barrel Spear Goblins Mini P.E.K.K.A
Fireball
Hog Rider
Mini P.E.K.K.A
Spear Goblins Goblin Gang Hog Rider Wizard
Hog Rider
Spear Goblins Goblin Gang Fireball Mini P.E.K.K.A Wizard Goblin Barrel
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Spear Goblins Goblin Gang Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 9

Spear Goblins
Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang
Spear Goblins Mini P.E.K.K.A Skeleton Army
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Goblin Gang Fireball Wizard Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Gang Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang
Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Fireball Skeleton Army Spear Goblins
Spear Goblins Goblin Gang Fireball Wizard
Fireball
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Mini P.E.K.K.A
Goblin Gang Skeleton Army Spear Goblins Fireball Wizard
Spear Goblins Goblin Gang Fireball Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball Mini P.E.K.K.A
Wizard Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army
Fireball Spear Goblins Goblin Gang Wizard Skeleton Army
Wizard Spear Goblins Fireball
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Spear Goblins Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Spear Goblins Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Skeleton Army Spear Goblins Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Fireball
Goblin Gang Mini P.E.K.K.A Skeleton Army
Fireball Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Spear Goblins Fireball
Mini P.E.K.K.A Skeleton Army
Spear Goblins Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball Wizard
Wizard Fireball Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Goblin Gang Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball Wizard

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