My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Hog Rider Goblin Barrel
Zap
Bomber Inferno Tower Goblin Barrel
Barbarian Barrel
Bomber Knight Bomb Tower Inferno Tower Wizard Goblin Barrel
The Log
Bomber Hog Rider Goblin Barrel
Earthquake
Bomber Bomb Tower Hog Rider Inferno Tower Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Knight Hog Rider Wizard Goblin Barrel
Fireball
Bomber Bomb Tower Hog Rider Inferno Tower Wizard Goblin Barrel
Poison
Bomber Bomb Tower Inferno Tower Wizard
Lightning
Knight Bomb Tower Inferno Tower Wizard
Rocket
Bomb Tower Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Barrel Fireball Bomb Tower Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Goblin Barrel Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Knight
Hog Rider Goblin Barrel Bomber Fireball Wizard
Fireball
Hog Rider Knight
Bomb Tower
Hog Rider
Knight Fireball Bomber Wizard Goblin Barrel
Inferno Tower
Wizard
Knight Hog Rider
Goblin Barrel
Knight Hog Rider

Defense Synergies 3 4

Bomber
Knight
Knight
Bomber Bomb Tower Inferno Tower Fireball Wizard
Fireball
Knight Bomb Tower Inferno Tower
Bomb Tower
Knight Fireball
Hog Rider
Inferno Tower
Knight Fireball
Wizard
Knight
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Inferno Tower Wizard
Bomb Tower Inferno Tower Knight
Bomb Tower Inferno Tower Bomber Knight
Bomb Tower Inferno Tower Knight
Bomber Fireball Bomb Tower
Fireball Bomber Bomb Tower
Inferno Tower Fireball Bomb Tower Wizard
Fireball Bomb Tower Inferno Tower
Inferno Tower Bomb Tower
Knight Bomber Inferno Tower
Bomber Knight Fireball Bomb Tower Wizard
Inferno Tower Fireball Wizard
Bomb Tower Inferno Tower Bomber Knight Fireball Wizard
Bomber Fireball Bomb Tower Wizard
Inferno Tower Knight Bomb Tower
Bomb Tower Inferno Tower Fireball
Bomb Tower Wizard Bomber Knight Fireball Inferno Tower
Fireball Bomb Tower Bomber Knight Wizard
Bomb Tower Wizard Bomber Knight Fireball
Bomb Tower Inferno Tower
Bomber Wizard Knight Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower
Fireball Bomber Knight Bomb Tower Wizard
Knight Bomb Tower Inferno Tower
Knight Fireball Inferno Tower
Inferno Tower Knight
Fireball Wizard Bomb Tower
Knight Fireball Bomb Tower Inferno Tower
Inferno Tower Knight Bomb Tower
Knight Fireball Bomb Tower Inferno Tower
Inferno Tower
Knight Bomb Tower Inferno Tower
Fireball
Knight Fireball Bomb Tower Inferno Tower Wizard
Wizard Bomber Fireball Bomb Tower
Inferno Tower Bomber Knight Fireball Bomb Tower
Bomber Fireball Bomb Tower Inferno Tower Wizard
Bomber Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Bomber Fireball Wizard
Fireball Wizard
Bomber Wizard
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Knight Wizard
Bomber Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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