My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Royal Recruits Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Royal Recruits Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Ice Spirit Tesla Royal Recruits Skeleton Army
The Log
Ice Spirit Royal Recruits Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Ice Spirit Royal Recruits Skeleton Army
Royal Delivery
Ice Spirit Royal Recruits Hog Rider Skeleton Army Inferno Dragon
Fireball
Tesla Hog Rider Skeleton Army Inferno Dragon
Poison
Royal Recruits Skeleton Army
Lightning
Tesla Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Skeleton Army Tesla Hog Rider Inferno Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Royal Recruits Inferno Dragon
Arrows
Hog Rider
Tesla
Royal Recruits
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Arrows Rage Royal Recruits
Rage
Hog Rider
Skeleton Army
Inferno Dragon
Ice Spirit

Defense Synergies 0 9

Ice Spirit
Tesla Royal Recruits Skeleton Army Inferno Dragon
Arrows
Tesla
Tesla
Ice Spirit Arrows Skeleton Army Inferno Dragon
Royal Recruits
Ice Spirit Skeleton Army
Hog Rider
Rage
Skeleton Army
Ice Spirit Tesla Royal Recruits Inferno Dragon
Inferno Dragon
Ice Spirit Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits
Skeleton Army Inferno Dragon Ice Spirit Tesla Royal Recruits
Tesla Skeleton Army Royal Recruits Inferno Dragon
Tesla Royal Recruits Skeleton Army Inferno Dragon
Arrows Royal Recruits Skeleton Army
Arrows Skeleton Army Tesla
Tesla Inferno Dragon Ice Spirit Arrows
Arrows Tesla Royal Recruits
Tesla Inferno Dragon Royal Recruits Skeleton Army
Skeleton Army Ice Spirit Tesla Royal Recruits
Skeleton Army Arrows Tesla Royal Recruits
Arrows Tesla Inferno Dragon
Tesla Royal Recruits Skeleton Army Ice Spirit
Skeleton Army Ice Spirit Arrows Tesla Royal Recruits
Royal Recruits Skeleton Army Inferno Dragon Tesla
Skeleton Army Ice Spirit Tesla Royal Recruits Inferno Dragon
Tesla Arrows Royal Recruits Skeleton Army
Ice Spirit Arrows Tesla Royal Recruits Skeleton Army
Arrows Ice Spirit Tesla Royal Recruits Inferno Dragon
Tesla Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Arrows Tesla
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Tesla
Arrows Tesla Inferno Dragon
Royal Recruits Skeleton Army Ice Spirit
Royal Recruits Skeleton Army Tesla
Royal Recruits Tesla Skeleton Army Inferno Dragon
Arrows Ice Spirit Tesla
Royal Recruits Skeleton Army Tesla
Tesla Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Ice Spirit Skeleton Army Inferno Dragon
Royal Recruits Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Royal Recruits
Royal Recruits Skeleton Army Arrows
Royal Recruits Skeleton Army Tesla
Royal Recruits Tesla Skeleton Army
Tesla Royal Recruits Skeleton Army Ice Spirit Inferno Dragon
Arrows Tesla Royal Recruits Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows Ice Spirit
Arrows
Arrows Ice Spirit
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows Ice Spirit
Inferno Dragon
Arrows
Arrows
Arrows
Arrows
Ice Spirit
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Royal Recruits Skeleton Army
Arrows
Arrows
Arrows
Arrows
Royal Recruits
Ice Spirit Royal Recruits
Royal Recruits
Inferno Dragon

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