My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Bandit
Giant Snowball
Goblins Goblin Gang Hog Rider Skeleton Army
Zap
Goblins Goblin Gang Skeleton Army Bandit
Barbarian Barrel
Goblins Goblin Gang Skeleton Army Executioner Bandit Electro Wizard
The Log
Goblins Goblin Gang Suspicious Bush Hog Rider Skeleton Army Bandit
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblins Goblin Gang Suspicious Bush Skeleton Army
Royal Delivery
Goblins Goblin Gang Hog Rider Skeleton Army Executioner Bandit Electro Wizard
Fireball
Goblin Gang Suspicious Bush Hog Rider Skeleton Army Executioner Bandit Electro Wizard
Poison
Goblin Gang Suspicious Bush Skeleton Army Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Suspicious Bush Goblin Gang Skeleton Army Bandit Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Suspicious Bush Goblin Gang Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Goblin Gang
Hog Rider Bandit
Suspicious Bush
Hog Rider
Goblins Goblin Gang Executioner Bandit Electro Wizard
Skeleton Army
Executioner
Hog Rider Bandit
Bandit
Goblin Gang Hog Rider Executioner Electro Wizard
Electro Wizard
Hog Rider Bandit

Defense Synergies 0 10

Goblins
Bandit Electro Wizard
Goblin Gang
Skeleton Army Bandit Electro Wizard
Suspicious Bush
Hog Rider
Skeleton Army
Goblin Gang Executioner Bandit Electro Wizard
Executioner
Skeleton Army Bandit
Bandit
Goblins Goblin Gang Skeleton Army Executioner Electro Wizard
Electro Wizard
Goblins Goblin Gang Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Skeleton Army Goblins Goblin Gang Executioner Bandit Electro Wizard
Goblin Gang Skeleton Army Goblins Executioner Bandit Electro Wizard
Skeleton Army Goblins Goblin Gang Bandit Electro Wizard
Skeleton Army
Goblin Gang Skeleton Army Goblins Executioner Bandit Electro Wizard
Electro Wizard Goblin Gang Executioner
Bandit Electro Wizard
Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins Bandit Electro Wizard
Goblins Goblin Gang Skeleton Army Executioner Electro Wizard Bandit
Executioner Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Bandit Electro Wizard
Skeleton Army Executioner Goblins Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Bandit Electro Wizard
Skeleton Army Goblin Gang Bandit Electro Wizard
Goblins Goblin Gang Skeleton Army Executioner Electro Wizard
Goblins Goblin Gang Skeleton Army Executioner Bandit Electro Wizard
Executioner Bandit Electro Wizard
Electro Wizard
Goblin Gang Skeleton Army Goblins Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Executioner
Goblin Gang Skeleton Army Bandit Goblins Electro Wizard
Goblin Gang Skeleton Army Bandit Electro Wizard
Goblin Gang Skeleton Army Executioner Bandit
Executioner Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Goblins Bandit Electro Wizard
Skeleton Army
Electro Wizard Goblins Skeleton Army Bandit
Goblin Gang Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Goblin Gang Executioner Bandit
Skeleton Army Executioner
Goblin Gang Skeleton Army Electro Wizard Goblins Executioner
Executioner Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Bandit Electro Wizard
Bandit
Executioner
Executioner
Executioner
Executioner
Bandit
Goblins Goblin Gang Electro Wizard
Bandit Electro Wizard
Executioner
Executioner Bandit
Bandit
Executioner Bandit
Executioner Bandit
Executioner Bandit Electro Wizard
Executioner
Executioner Bandit Electro Wizard
Bandit
Bandit
Executioner Electro Wizard
Electro Wizard
Bandit
Electro Wizard
Electro Wizard Goblin Gang Skeleton Army Bandit
Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard
Executioner
Executioner
Goblin Gang Electro Wizard
Executioner Electro Wizard
Executioner Bandit Electro Wizard

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