My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Skeleton Army Prince
Fireball
Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
Zap Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Prince Zap Mini P.E.K.K.A Wizard
Hog Rider
Zap Valkyrie Freeze Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Prince
Skeleton Army
Freeze
Hog Rider Zap
Prince
Zap Valkyrie Hog Rider Wizard

Defense Synergies 1 15

Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mini P.E.K.K.A
Zap Valkyrie Wizard Skeleton Army Freeze
Valkyrie
Zap Mini P.E.K.K.A Wizard Freeze Prince
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Freeze Prince
Skeleton Army
Zap Mini P.E.K.K.A Wizard Freeze Prince
Freeze
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army
Prince
Zap Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Freeze
Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Freeze Zap Valkyrie
Zap Wizard Freeze
Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Zap Wizard Freeze
Zap Wizard
Mini P.E.K.K.A Skeleton Army Prince Zap Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Zap Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Zap Mini P.E.K.K.A Freeze Prince
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Valkyrie Zap Wizard Skeleton Army Prince
Zap Valkyrie Wizard Freeze
Mini P.E.K.K.A Prince
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Prince
Zap Mini P.E.K.K.A Valkyrie Wizard Prince
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Wizard Zap Freeze
Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Zap Freeze Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army
Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Zap Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Freeze Prince
Valkyrie Zap Mini P.E.K.K.A Wizard Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze Prince
Wizard Zap Valkyrie
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Mini P.E.K.K.A Prince
Zap Valkyrie Wizard Prince
Zap Wizard
Freeze
Zap Prince
Zap Wizard
Wizard
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince
Zap Valkyrie Wizard
Prince
Wizard
Prince
Zap
Zap Freeze Valkyrie Wizard
Zap Wizard
Zap Wizard Prince
Zap
Zap Wizard
Zap Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
Prince
Wizard
Zap Skeleton Army Freeze Prince
Zap Wizard
Freeze
Mini P.E.K.K.A Valkyrie Wizard Prince
Zap Wizard
Zap
Prince
Zap Freeze
Zap
Zap Freeze Prince
Prince
Wizard

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