My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Elixir Collector Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army Bandit
Giant Snowball
Skeletons Hog Rider Skeleton Army
Zap
Skeletons Firecracker Skeleton Army Bandit
Barbarian Barrel
Skeletons Firecracker Skeleton Army Bandit
The Log
Skeletons Firecracker Hog Rider Skeleton Army Bandit
Earthquake
Skeletons Firecracker Hog Rider Elixir Collector Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Firecracker Hog Rider Skeleton Army Bandit
Fireball
Firecracker Hog Rider Elixir Collector Skeleton Army Bandit
Poison
Firecracker Elixir Collector Skeleton Army
Lightning
Ice Golem Elixir Collector Bandit
Rocket
Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Firecracker Skeleton Army Bandit Hog Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Arrows Firecracker

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Bandit
Firecracker
Hog Rider Ice Golem Bandit
Ice Golem
Hog Rider Firecracker
Hog Rider
Arrows Firecracker Ice Golem Bandit
Elixir Collector
Skeleton Army
Bandit
Arrows Firecracker Hog Rider

Defense Synergies 1 9

Skeletons
Firecracker Ice Golem Bandit
Arrows
Ice Golem Bandit
Firecracker
Ice Golem Skeletons Skeleton Army Bandit
Ice Golem
Firecracker Skeletons Arrows Bandit
Hog Rider
Elixir Collector
Skeleton Army
Firecracker Bandit
Bandit
Skeletons Arrows Firecracker Ice Golem Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem
Skeleton Army Skeletons Firecracker Bandit
Skeleton Army Skeletons Bandit
Skeleton Army Skeletons Firecracker Bandit
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Skeletons Firecracker Bandit
Arrows Firecracker
Arrows Ice Golem Bandit
Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Ice Golem Bandit
Skeleton Army Skeletons Arrows Firecracker Ice Golem Bandit
Arrows Firecracker
Skeleton Army Skeletons Bandit
Skeleton Army Arrows Firecracker
Skeleton Army Bandit
Skeleton Army Bandit
Skeletons Arrows Firecracker Skeleton Army
Arrows Firecracker Skeleton Army Bandit
Arrows Firecracker Ice Golem Bandit
Skeleton Army Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Ice Golem Bandit
Bandit Arrows Firecracker Ice Golem
Skeleton Army Bandit Skeletons Ice Golem
Skeleton Army Ice Golem Bandit
Skeletons Skeleton Army Bandit
Arrows Firecracker Skeletons Ice Golem
Skeleton Army Skeletons Ice Golem Bandit
Skeleton Army
Skeletons Firecracker Ice Golem Skeleton Army Bandit
Skeletons Skeleton Army
Skeleton Army Arrows
Skeleton Army Skeletons Ice Golem Bandit
Firecracker Skeleton Army
Skeleton Army Skeletons Firecracker Ice Golem
Arrows Firecracker Ice Golem
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker Bandit
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Ice Golem Bandit
Arrows Firecracker Bandit
Arrows Firecracker Ice Golem
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Arrows Firecracker Bandit
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Golem
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Bandit
Arrows Firecracker Ice Golem
Firecracker
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Skeleton Army Bandit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Ice Golem
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Firecracker

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