My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Cannon Furnace
Zap
Fire Spirit Cannon Mortar Furnace
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Cannon Mortar Tesla Furnace
The Log
Electro Spirit Fire Spirit Ice Spirit Cannon Furnace
Earthquake
Cannon Mortar Tesla Furnace
Arrows
Electro Spirit Fire Spirit Ice Spirit Furnace
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit
Fireball
Cannon Mortar Tesla Furnace
Poison
Cannon Mortar Furnace
Lightning
Cannon Mortar Tesla Furnace
Rocket
Mortar Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Mortar Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Rage Cannon Mortar Tesla Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Rage

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Mortar Furnace
Ice Spirit
Mortar Furnace
Cannon
Mortar
Fire Spirit Ice Spirit
Tesla
Furnace
Fire Spirit Ice Spirit
Rage

Defense Synergies 0 6

Electro Spirit
Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Cannon Mortar Tesla Furnace
Cannon
Ice Spirit
Mortar
Ice Spirit Tesla
Tesla
Ice Spirit Mortar
Furnace
Ice Spirit
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Tesla
Ice Spirit Cannon Mortar Tesla Furnace
Cannon Mortar Tesla Furnace Fire Spirit
Cannon Tesla Mortar Furnace
Electro Spirit Fire Spirit Cannon Tesla Furnace
Tesla Furnace Electro Spirit Fire Spirit Ice Spirit Cannon Mortar
Electro Spirit Cannon Tesla
Cannon Tesla Mortar Furnace
Fire Spirit Ice Spirit Cannon Tesla
Electro Spirit Cannon Tesla Furnace
Tesla Furnace
Cannon Mortar Tesla Furnace Fire Spirit Ice Spirit
Fire Spirit Electro Spirit Ice Spirit Cannon Mortar Tesla Furnace
Cannon Mortar Tesla Furnace
Ice Spirit Cannon Mortar Tesla Furnace
Tesla Cannon Mortar Furnace
Fire Spirit Ice Spirit Cannon Mortar Tesla Electro Spirit Furnace
Mortar Furnace Electro Spirit Fire Spirit Ice Spirit Cannon Tesla
Cannon Mortar Tesla
Electro Spirit Fire Spirit Cannon Tesla Furnace
Cannon Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Furnace
Mortar Tesla
Ice Spirit Furnace
Tesla
Cannon Tesla
Fire Spirit Furnace Electro Spirit Ice Spirit Tesla
Tesla Furnace
Tesla
Electro Spirit Ice Spirit Mortar
Cannon Tesla
Tesla
Cannon Tesla
Cannon Tesla Furnace
Tesla Electro Spirit Ice Spirit Mortar Furnace
Electro Spirit Cannon Tesla
Electro Spirit Cannon Mortar Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Fire Spirit Mortar Furnace
Electro Spirit Fire Spirit Ice Spirit Furnace
Fire Spirit Mortar Furnace
Fire Spirit Ice Spirit
Mortar
Fire Spirit
Mortar
Fire Spirit
Fire Spirit Mortar
Mortar
Mortar Furnace
Mortar Furnace
Mortar Furnace
Mortar
Fire Spirit Mortar
Fire Spirit Mortar
Mortar
Electro Spirit Fire Spirit Ice Spirit Mortar Furnace
Mortar
Mortar
Mortar
Fire Spirit Furnace
Electro Spirit Ice Spirit
Mortar
Electro Spirit Ice Spirit
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Mortar
Electro Spirit Ice Spirit
Mortar
Mortar

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