My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace P.E.K.K.A Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Goblin Barrel
Giant Snowball
Goblins Spear Goblins Furnace Goblin Barrel
Zap
Goblins Spear Goblins Furnace Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Elite Barbarians Furnace Goblin Barrel Ice Wizard
The Log
Goblins Spear Goblins Elite Barbarians Furnace Goblin Barrel
Earthquake
Spear Goblins Furnace Goblin Barrel
Arrows
Goblins Spear Goblins Furnace Goblin Barrel
Royal Delivery
Goblins Spear Goblins Elite Barbarians Goblin Barrel P.E.K.K.A Ice Wizard
Fireball
Elite Barbarians Furnace Goblin Barrel Ice Wizard
Poison
Spear Goblins Furnace Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard Monk
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Barrel Ice Wizard Furnace Monk Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Goblin Barrel Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Elite Barbarians Furnace
Elite Barbarians
Spear Goblins Furnace
Furnace
Spear Goblins Elite Barbarians Goblin Barrel P.E.K.K.A
Goblin Barrel
Spear Goblins Furnace P.E.K.K.A Ice Wizard
P.E.K.K.A
Furnace Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel P.E.K.K.A
Monk

Defense Synergies 0 6

Goblins
Ice Wizard Monk
Spear Goblins
P.E.K.K.A Ice Wizard
Elite Barbarians
Furnace
Ice Wizard
Goblin Barrel
P.E.K.K.A
Spear Goblins Ice Wizard
Ice Wizard
Goblins Spear Goblins Furnace P.E.K.K.A
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Elite Barbarians P.E.K.K.A Goblins Furnace Ice Wizard Monk
Furnace P.E.K.K.A Goblins Elite Barbarians Ice Wizard
Elite Barbarians P.E.K.K.A Goblins Furnace Ice Wizard Monk
Elite Barbarians P.E.K.K.A Monk
Goblins Spear Goblins Furnace Ice Wizard
Furnace Spear Goblins Ice Wizard
P.E.K.K.A Monk
P.E.K.K.A Goblins Elite Barbarians Furnace Ice Wizard
Elite Barbarians Goblins Spear Goblins Ice Wizard
Goblins Ice Wizard Spear Goblins Furnace
Spear Goblins Furnace Ice Wizard
Furnace P.E.K.K.A Elite Barbarians Ice Wizard
Goblins Furnace P.E.K.K.A
Elite Barbarians P.E.K.K.A Furnace
Monk Elite Barbarians Furnace P.E.K.K.A
Goblins Elite Barbarians Furnace P.E.K.K.A
Goblins Spear Goblins Elite Barbarians Furnace Ice Wizard
Furnace Spear Goblins Ice Wizard
P.E.K.K.A Elite Barbarians
Goblins Spear Goblins Elite Barbarians Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Elite Barbarians Furnace P.E.K.K.A
Elite Barbarians Monk
P.E.K.K.A Goblins Spear Goblins Elite Barbarians Furnace
P.E.K.K.A Elite Barbarians Monk
P.E.K.K.A Elite Barbarians
Furnace Ice Wizard Monk
P.E.K.K.A Goblins Spear Goblins Elite Barbarians Furnace Ice Wizard
P.E.K.K.A Elite Barbarians
P.E.K.K.A Goblins Spear Goblins Elite Barbarians Monk
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Monk Elite Barbarians
Elite Barbarians P.E.K.K.A
Furnace
Elite Barbarians Goblins Spear Goblins Furnace P.E.K.K.A Monk
Elite Barbarians P.E.K.K.A Ice Wizard
Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Ice Wizard
Furnace
Spear Goblins Furnace Ice Wizard Monk
Furnace
Ice Wizard
Monk
Goblins Elite Barbarians
Monk
Monk
Elite Barbarians
Monk
Elite Barbarians Furnace
Spear Goblins Furnace
Furnace
Monk
Monk
Monk
Monk
Monk
Monk
Furnace Ice Wizard
Ice Wizard Monk
Monk
Elite Barbarians Furnace Ice Wizard
Elite Barbarians
Monk
P.E.K.K.A
Monk
Spear Goblins
Ice Wizard Monk
Monk
Elite Barbarians P.E.K.K.A
Elite Barbarians
Monk
P.E.K.K.A
Monk

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