My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer
Zap
Bomber Inferno Tower Goblin Giant
Barbarian Barrel
Bomber Musketeer Inferno Tower Electro Wizard
The Log
Bomber Musketeer
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Musketeer Battle Healer Electro Wizard
Fireball
Bomber Musketeer Battle Healer Inferno Tower Electro Wizard
Poison
Bomber Musketeer Battle Healer Inferno Tower Electro Wizard
Lightning
Musketeer Battle Healer Inferno Tower Electro Wizard
Rocket
Musketeer Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Tower Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Musketeer Battle Healer Electro Wizard Inferno Tower Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Tornado Musketeer Battle Healer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Healer Goblin Giant
Musketeer
Battle Healer Goblin Giant
Battle Healer
Bomber Musketeer Tornado Goblin Giant Electro Wizard
Inferno Tower
Rocket
Tornado
Tornado
Rocket Battle Healer Goblin Giant
Goblin Giant
Bomber Musketeer Battle Healer Tornado Electro Wizard
Electro Wizard
Battle Healer Goblin Giant

Defense Synergies 3 12

Bomber
Tornado Electro Wizard
Musketeer
Battle Healer Inferno Tower Tornado Electro Wizard
Battle Healer
Musketeer Inferno Tower Tornado Electro Wizard
Inferno Tower
Electro Wizard Musketeer Battle Healer Tornado
Rocket
Tornado
Tornado
Rocket Bomber Musketeer Battle Healer Inferno Tower Goblin Giant Electro Wizard
Goblin Giant
Tornado Electro Wizard
Electro Wizard
Inferno Tower Bomber Musketeer Battle Healer Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Musketeer Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Musketeer Battle Healer Electro Wizard
Inferno Tower Rocket Tornado Bomber Musketeer Electro Wizard
Inferno Tower Musketeer Electro Wizard
Bomber Battle Healer Rocket Tornado
Tornado Bomber Musketeer Electro Wizard
Musketeer Inferno Tower Rocket Tornado Electro Wizard
Rocket Musketeer Battle Healer Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Musketeer Tornado
Tornado Bomber Musketeer Battle Healer Inferno Tower Electro Wizard
Electro Wizard Bomber Musketeer Tornado Goblin Giant
Musketeer Inferno Tower Tornado Electro Wizard
Inferno Tower Bomber Musketeer Battle Healer Rocket Electro Wizard
Bomber Rocket Tornado Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Rocket Tornado Electro Wizard
Bomber Musketeer Inferno Tower Tornado Electro Wizard
Bomber Musketeer Battle Healer Tornado Electro Wizard
Tornado Bomber Musketeer Battle Healer Electro Wizard
Musketeer Inferno Tower Tornado Electro Wizard
Bomber Musketeer Battle Healer Goblin Giant Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Inferno Tower Electro Wizard
Electro Wizard Bomber Musketeer Battle Healer Rocket
Musketeer Battle Healer Inferno Tower Rocket Goblin Giant Electro Wizard
Rocket Musketeer Battle Healer Inferno Tower Tornado Goblin Giant Electro Wizard
Inferno Tower Musketeer Battle Healer Goblin Giant
Rocket Musketeer Tornado Goblin Giant Electro Wizard
Rocket Musketeer Battle Healer Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Battle Healer Goblin Giant
Rocket Electro Wizard Inferno Tower Tornado
Inferno Tower Musketeer Goblin Giant
Musketeer Inferno Tower
Rocket Tornado Goblin Giant Electro Wizard
Rocket Inferno Tower Goblin Giant
Bomber Musketeer
Inferno Tower Electro Wizard Bomber Musketeer Battle Healer Rocket Tornado Goblin Giant
Bomber Musketeer Battle Healer Inferno Tower Electro Wizard
Bomber Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Tornado Electro Wizard
Rocket Goblin Giant
Musketeer Rocket
Bomber Rocket
Musketeer Rocket Tornado Goblin Giant
Bomber Musketeer Tornado
Tornado
Tornado
Rocket Musketeer Tornado Electro Wizard
Rocket Musketeer Tornado Electro Wizard
Musketeer Rocket Tornado
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Bomber Musketeer
Musketeer Rocket
Rocket Tornado
Bomber Rocket
Rocket Bomber Musketeer Electro Wizard
Rocket Bomber Tornado
Rocket Musketeer
Rocket Tornado
Rocket Musketeer Tornado
Rocket Musketeer
Tornado Bomber
Musketeer Tornado Electro Wizard
Musketeer Tornado
Rocket Musketeer Tornado
Musketeer Tornado Electro Wizard
Rocket Electro Wizard Musketeer
Bomber Musketeer Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Musketeer Rocket
Rocket Musketeer Tornado Electro Wizard
Musketeer Rocket Electro Wizard
Bomber Musketeer
Rocket Tornado
Musketeer
Musketeer Rocket Tornado Electro Wizard
Musketeer Rocket Tornado Electro Wizard
Musketeer Rocket Tornado Goblin Giant Electro Wizard
Rocket

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