My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Goblins Spear Goblins Barbarians
Zap
Skeletons Goblins Spear Goblins
Barbarian Barrel
Skeletons Goblins Spear Goblins Knight Barbarians Wizard
The Log
Skeletons Goblins Spear Goblins Barbarians Mini P.E.K.K.A
Earthquake
Skeletons Spear Goblins Barbarians
Arrows
Skeletons Goblins Spear Goblins
Royal Delivery
Skeletons Goblins Spear Goblins Knight Barbarians Mini P.E.K.K.A Wizard
Fireball
Barbarians Wizard
Poison
Spear Goblins Barbarians Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Knight Fireball Mini P.E.K.K.A Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Spear Goblins Knight

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Spear Goblins
Knight Mini P.E.K.K.A
Knight
Spear Goblins Fireball Wizard
Barbarians
Fireball
Knight
Mini P.E.K.K.A
Spear Goblins Wizard
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 1 13

Skeletons
Spear Goblins Knight Mini P.E.K.K.A Wizard
Goblins
Knight Wizard
Spear Goblins
Knight Skeletons Barbarians Mini P.E.K.K.A
Knight
Spear Goblins Skeletons Goblins Fireball Mini P.E.K.K.A Wizard
Barbarians
Spear Goblins
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Spear Goblins Knight Fireball Wizard
Wizard
Skeletons Goblins Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Wizard
Barbarians Mini P.E.K.K.A Skeletons Goblins Knight
Barbarians Mini P.E.K.K.A Skeletons Goblins Knight
Barbarians Mini P.E.K.K.A Skeletons Goblins Knight
Barbarians Fireball Mini P.E.K.K.A
Fireball Skeletons Goblins Spear Goblins
Spear Goblins Fireball Wizard
Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons Goblins
Knight Skeletons Goblins Spear Goblins Barbarians Mini P.E.K.K.A
Goblins Barbarians Skeletons Spear Goblins Knight Fireball Wizard
Spear Goblins Fireball Wizard
Barbarians Mini P.E.K.K.A Skeletons Knight Fireball Wizard
Fireball Wizard Goblins Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Fireball Mini P.E.K.K.A
Barbarians Wizard Skeletons Goblins Knight Fireball Mini P.E.K.K.A
Fireball Goblins Spear Goblins Knight Barbarians Wizard
Wizard Spear Goblins Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A
Wizard Goblins Spear Goblins Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeletons Goblins Spear Goblins Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Barbarians Skeletons Goblins Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians Fireball
Barbarians Skeletons Knight Mini P.E.K.K.A
Fireball Wizard Skeletons
Mini P.E.K.K.A Skeletons Goblins Spear Goblins Knight Barbarians Fireball
Mini P.E.K.K.A Knight Barbarians
Skeletons Goblins Spear Goblins Knight Barbarians Fireball Mini P.E.K.K.A
Skeletons Barbarians
Knight Barbarians Mini P.E.K.K.A
Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons Knight Fireball Wizard
Wizard Barbarians Fireball
Barbarians Skeletons Goblins Spear Goblins Knight Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball
Fireball Wizard
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Barbarians Fireball
Fireball Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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