My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tombstone Goblin Cage Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Goblin Barrel
Giant Snowball
Bomber Tombstone Battle Ram Goblin Barrel Witch
Zap
Bomber Tombstone Battle Ram Goblin Barrel Witch
Barbarian Barrel
Bomber Knight Tombstone Goblin Cage Battle Ram Goblin Barrel Witch
The Log
Bomber Tombstone Goblin Cage Battle Ram Goblin Barrel Witch
Earthquake
Bomber Tombstone Goblin Cage Goblin Barrel Witch
Arrows
Bomber Tombstone Goblin Barrel Witch
Royal Delivery
Bomber Knight Goblin Cage Battle Ram Goblin Barrel Witch
Fireball
Bomber Tombstone Goblin Cage Battle Ram Goblin Barrel Witch
Poison
Bomber Tombstone Goblin Cage Witch
Lightning
Knight Tombstone Goblin Cage Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Tombstone Goblin Barrel Fireball Goblin Cage Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Tombstone Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Cage Battle Ram
Knight
Battle Ram Goblin Barrel Bomber Fireball Witch
Tombstone
Fireball
Knight Battle Ram
Goblin Cage
Bomber Battle Ram Goblin Barrel Witch
Battle Ram
Knight Bomber Fireball Goblin Cage Goblin Barrel Witch
Goblin Barrel
Knight Goblin Cage Battle Ram
Witch
Knight Goblin Cage Battle Ram

Defense Synergies 1 8

Bomber
Knight Tombstone Goblin Cage
Knight
Bomber Fireball Goblin Cage Witch
Tombstone
Bomber Fireball
Fireball
Knight Tombstone Goblin Cage
Goblin Cage
Bomber Knight Fireball Witch
Battle Ram
Goblin Barrel
Witch
Knight Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Fireball Goblin Cage
Knight Tombstone Goblin Cage Witch
Goblin Cage Witch Bomber Knight Tombstone
Goblin Cage Witch Knight Tombstone
Bomber Tombstone Fireball Goblin Cage
Fireball Bomber
Tombstone Fireball Goblin Cage Witch
Fireball Goblin Cage
Witch Tombstone Goblin Cage
Knight Bomber
Witch Bomber Knight Tombstone Fireball
Fireball Witch
Tombstone Goblin Cage Bomber Knight Fireball Witch
Bomber Fireball Tombstone Goblin Cage Witch
Knight Tombstone Goblin Cage
Fireball Goblin Cage
Bomber Knight Tombstone Fireball Goblin Cage Witch
Tombstone Fireball Goblin Cage Bomber Knight Witch
Goblin Cage Witch Bomber Knight Tombstone Fireball
Goblin Cage
Bomber Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Goblin Cage Witch
Fireball Bomber Knight
Tombstone Knight Goblin Cage Witch
Knight Fireball Goblin Cage
Knight Tombstone Goblin Cage Witch
Fireball Witch
Knight Tombstone Fireball Goblin Cage Witch
Knight Goblin Cage
Goblin Cage Knight Tombstone Fireball Witch
Witch Tombstone Goblin Cage
Knight Tombstone Goblin Cage Witch
Fireball Goblin Cage
Knight Tombstone Fireball Goblin Cage Witch
Bomber Fireball Goblin Cage Witch
Tombstone Witch Bomber Knight Fireball Goblin Cage
Bomber Fireball Goblin Cage Witch
Bomber Tombstone Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Bomber Fireball
Fireball Witch
Bomber Witch
Fireball
Fireball
Fireball
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Bomber Fireball
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Bomber Fireball
Fireball
Fireball
Tombstone Fireball Witch
Fireball Witch
Fireball
Fireball Knight
Bomber Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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