My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Musketeer Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Mega Minion Musketeer Baby Dragon
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Musketeer
The Log
Spear Goblins Mini P.E.K.K.A Musketeer
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Fireball
Mega Minion Musketeer Baby Dragon
Poison
Spear Goblins Mega Minion Musketeer
Lightning
Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Mega Minion

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Mini P.E.K.K.A Giant Baby Dragon
Zap
Mega Minion Giant Spear Goblins Knight Mini P.E.K.K.A Musketeer Baby Dragon
Knight
Spear Goblins Mega Minion Musketeer Baby Dragon Zap
Mega Minion
Zap Knight Giant Baby Dragon
Mini P.E.K.K.A
Giant Spear Goblins Zap Musketeer Baby Dragon
Musketeer
Knight Giant Zap Mini P.E.K.K.A Baby Dragon
Giant
Zap Mega Minion Mini P.E.K.K.A Musketeer Spear Goblins Baby Dragon
Baby Dragon
Knight Spear Goblins Zap Mega Minion Mini P.E.K.K.A Musketeer Giant

Defense Synergies 5 15

Spear Goblins
Knight Zap Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Zap
Mega Minion Mini P.E.K.K.A Spear Goblins Knight Musketeer Baby Dragon
Knight
Spear Goblins Mega Minion Musketeer Zap Mini P.E.K.K.A Baby Dragon
Mega Minion
Zap Knight Spear Goblins Musketeer Baby Dragon
Mini P.E.K.K.A
Zap Spear Goblins Knight Musketeer Baby Dragon
Musketeer
Knight Spear Goblins Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Giant
Baby Dragon
Spear Goblins Zap Knight Mega Minion Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Mega Minion Musketeer Baby Dragon
Mini P.E.K.K.A Zap Knight Mega Minion Musketeer
Mini P.E.K.K.A Knight Mega Minion Musketeer
Mini P.E.K.K.A Knight Mega Minion Musketeer
Mini P.E.K.K.A
Spear Goblins Zap Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Spear Goblins Zap Baby Dragon
Zap Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer
Knight Spear Goblins Mini P.E.K.K.A Musketeer
Spear Goblins Zap Knight Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Spear Goblins Zap Baby Dragon
Mini P.E.K.K.A Zap Knight Musketeer
Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Mini P.E.K.K.A Musketeer
Spear Goblins Zap Knight Mega Minion Musketeer Baby Dragon
Zap Baby Dragon Spear Goblins Knight Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Spear Goblins Knight Mini P.E.K.K.A Musketeer Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap
Zap Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Spear Goblins Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Knight Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap Musketeer Baby Dragon
Mini P.E.K.K.A Spear Goblins Knight Mega Minion Musketeer
Mini P.E.K.K.A Knight
Zap Spear Goblins Knight Mega Minion Mini P.E.K.K.A Baby Dragon
Mega Minion Musketeer
Knight Mega Minion Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Knight
Musketeer Baby Dragon
Spear Goblins Zap Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Zap Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Knight Musketeer
Zap Baby Dragon
Spear Goblins Zap Mega Minion Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A Musketeer
Zap Knight Musketeer
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Spear Goblins Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Zap Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Mega Minion
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Zap Musketeer
Zap
Zap Spear Goblins Musketeer
Zap Mega Minion Musketeer Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap
Mega Minion Musketeer
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: